Over the last month or so I've been working on finalising a balance mod for SMAX. My goal was to make things that were not terribly useful more useful, reduce the effectiveness of stuff that's overused, and hopefully improve the AI as well.
Most of this has been done by re-balancing the tech tree - techs like Retroviral Engineering are bizarre; it has NO infrastructure value for the AI, even though it's primary benefit is Genejack Factories. Why are Doctrine: Air Power and Initiative "colonisation" techs? You don't exactly make air colony pods. I "broadened" the tech tree a bit and moved a lot of things that don't see much use to slightly earlier, like Hovertanks, Gravships and all of the future societies.
But I digress: one of my final hurdles is being happy with the social engineering changes I made. My main goals were to make Pop Booming much more difficult and make some of the underutilised choices more appealing.
The table is below:
Frontier, None,
Police State, DocLoy, ++POLICE, ++SUPPORT, +PROBE, --EFFIC
Democratic, EthCalc, ++EFFIC, +ECONOMY, +GROWTH, ---POLICE
Theocracy, Brain, ++GROWTH, ++PROBE, +MORALE, --RESEARCH
Simple, None,
Free Market, IndEcon, ++ECONOMY, -TALENT, ---PLANET, ---SUPPORT
Planned, PlaNets, +GROWTH, +INDUSTRY, +SUPPORT, --EFFIC
Green, CentEmp, ++PLANET, ++EFFIC, --GROWTH
Survival, None,
Power, MilAlg, ++MORALE, ++SUPPORT, --ECONOMY
Knowledge, Cyber, ++RESEARCH, +EFFIC, --PROBE
Wealth, IndAuto, +INDUSTRY, +ECONOMY, --MORALE
None, None,
Cybernetic, DigSent, ++EFFIC, ++RESEARCH, ++PROBE, --GROWTH
Eudaimonic, Eudaim, ++ECONOMY, ++INDUSTRY, ++TALENT, -MORALE, ---POLICE
Bioengineered, HomoSup, ++GROWTH, ++MORALE, ++PLANET, ---SUPPORT
Rationale:
Politics:Police state is a little weak, and it kinda makes sense for it to have +Probe.
Democracy loses some GROWTH (I'd have removed all of it, but then the University would have been totally unable to pop boom while everyone else would have), gains ECONOMY (because democracies DO have stronger economies), swaps SUPPORT penalty for POLICE (because free citizens are unhappy about things like nerve stapling and wars in Democracies - also I'm doing a swap with Free Market).
Fundamentalist becomes Theocracy (name more in-line with others) and gains ++GROWTH, to make it more appealing (lack of birth control and emphasis on large families).
Economics:Free market gains -TALENT (people aren't just screwed over in Free Market economies when there's a war happening), and swaps -----POLICE for ---SUPPORT (defence contractors gouge the government, increasing support costs).
Planned swaps GROWTH for SUPPORT, as part of making pop-booming more difficult.
Green is unchanged - but I'm sorely tempted to swap --GROWTH for -GROWTH and -INDUSTRY.
Values:Power was virtually always crippling to play with --INDUSTRY; it's swapped to --ECONOMY.
Knowledge is unchanged.
Wealth is unchanged, but I'm thinking of swapping --MORALE for -MORALE, -PLANET.
Future Society:Cybernetic swaps ++PLANET for ++PROBE - ubiquity of encryption in a machine-run society would make for better probe defence, and the planet bonus makes little thematic sense. It has --GROWTH because people become less relevant, start to disappear into virtual worlds and don't have as many children.
Eudaimonic swaps ++GROWTH for ++TALENT (it was just too much of a good thing) and switches to -MORALE, ---POLICE (nerve stapling wouldn't be permitted in a Eudaimonic society, and they're not too fond of war, either).
Bioengineered replaces Thought Control. I didn't like Thought Control because it just doesn't seem to fit with a lot of the other social engineering models - how does a Thought Controlled Democracy work, for example?
Bioengineered has the following help text:
Advances in genetic manipulation allow humans to take control of
their own evolution. Bioengineered citizens reach maturity quickly
and enjoy long lives, and are tougher and stronger than baseline
humans. Splicing native DNA allows humans to at last live in true
harmony with Planet, walking among native life and breathing Planet's
atmosphere unaided. However, significant resources must be expended
to achieve this biological perfection.
+2 GROWTH
+2 MORALE
+2 PLANET
-3 SUPPORT
~
Under this setup popbooming is only possible through golden ages EXCEPT for the Hive running a planned theocracy (which I feel is at least thematically appropriate). Once future society shows up there's enough growth in the table to boom without golden ages, though you'll need either Theocracy / Bioengineered / Creche or Demo / Planned / Bioengineered / Creche, so it's still a bit harder.
There's some interesting choices around +2 economy; you can now get it through Demo / Wealth with a police / morale penalty, or through regular Free Market with a drone, support and planet penalty.
I'd be very grateful for any criticisms or problems anyone can identify with this setup, or any suggestions anyone has. Thanks in advance for the input
