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While going through and verifying my findings in the code I noticed one final thing. ROBUST, IMMUNITY: Both of these can take a modifier value like SOCIAL. So you could for example have "ROBUST, ++EFFIC" or "IMMUNITY, --ECONOMY". The modifier value is stored in the faction_bonus_val2[] variable just like SOCIAL. However, I am not sure the significance of this value in relation to ROBUST/IMMUNITY.