Author Topic: [MOD_FEATURE] Land+Sea units, Copter without 30% damage  (Read 1364 times)

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Offline Mart

[MOD_FEATURE] Land+Sea units, Copter without 30% damage
« on: November 15, 2016, 08:02:19 PM »
It is possible to have both land and sea units, kinda true foils.
And additional change is, that copters can have no penalty of no landing, 30%

I sort of forgot all the details, why I switched these two slots, but this is how it can be done:
1) Foils and Copters are switched with slots.
- Copters have no penalty in this way, they need to be redesigned though to avoid overpowering.
2) Foils in their new slot need to have 3 for triad
===
;
; Chassis
;
...
; Speed   = # of moves
; Triad   = Movement (0=Land 1=Sea 2=Air 3=Land+Sea(UMod))
; Range   = Range in turns from base (air units only)
===

This way, the unit can move over land and sea. It is not considered a true land unit though.

Problem:
Caviar files needed to be switched too. So that new foils and new copters look properly.
Implemented in UMOD 0.5. This is in testing.

Why such true foils?
- This is really missed in SMACX, I think in Civ BERT explorers have this ability.
- And it feels right. What is foil in original? A worse kind of boat? Aldebaran mod did upgrade of foil speed to larger than that of cruiser, as we could think about it as modern-hull ship. Yet, ability of going over land was not there.

I was thinking about limiting such foil movement to flat tiles only, but this probably not possible (without heavy exe modding).

===
Copter,M1,    Chopper,M1,    Rotor,M1,       Lifter,M1,    2, 2, 1, 0, 1, 5, MechEng,  Gunship,M1,        Warbird,M1,
Cruiser,M1,   Destroyer,M1,  Cutter,M1,      Gunboat,M1,   7, 1, 0, 0, 2, 5, DocFlex,  Battleship,M1,     Monitor,M1,
Needlejet,M1, Penetrator,M1, Interceptor,M1, Tactical,M1, 12, 2, 2, 0, 1,10, DocAir,   Thunderbolt,M1,    Sovereign,M1,
Foil,M1,      Skimship,M1,   Hoverboat,M1,   Coastal,M1,   3, 3, 0, 0, 1, 3, DocInit,  Megafoil,M1,       Superfoil,M1,
« Last Edit: November 15, 2016, 08:29:27 PM by Mart »

Offline Mart

Re: [MOD_FEATURE] Land+Sea units, Copter without 30% damage
« Reply #1 on: November 18, 2016, 10:57:32 PM »
A former, that could work on both land and sea would be quite powerful.
In order to limit such true-foil fast exploration, I gave it only 3 tile movement, while the "Unity foil" with slow ability cn move only 2 tiles. However, being able to move over water, it solves problem of factions, that start on small islands and are separated from other factions for longer time. Good for diplomacy interaction.

I do have replacement versions of caviar files, should make a small patch for anyone wanting to test it.

 

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