Author Topic: Modding features [MOD_FEATURE]  (Read 975 times)

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Offline Mart

Modding features [MOD_FEATURE]
« on: November 09, 2016, 11:37:29 PM »
After some time (years) of tweaking the game rules, I have come to a conclusion, that sort of collection of ideas of "unit changes" (mod features) would be very useful. Mods typically have a large set of changes (these unit changes) that work as a whole, but it may be possible to combine these unit changes originating from various mods into new mods, that would work. Also, sharing ideas could bring new great mods.

Such threads would serve as a place to discuss them and possibly modify/upgrade.

I was thinking of a general label "Project"
and a tag [MOD_FEATURE]

Any comments on this naming and categorization?

Offline gwillybj

Re: Modding features [MOD_FEATURE]
« Reply #1 on: November 10, 2016, 01:54:42 PM »
I like it. It is something I would keep up with, even if I didn't participate directly.
Two possibilities exist: Either we are alone in the Universe or we are not. Both are equally terrifying. ― Arthur C. Clarke
I am on a mission to see how much coffee it takes to actually achieve time travel. :wave:

Offline Rextraos

Re: Modding features [MOD_FEATURE]
« Reply #2 on: November 10, 2016, 05:30:03 PM »
No complaints here. I like how it has an underdash, so very computer programming-like.

 

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