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After the sci-fi entry Civilization: Beyond Earth, Civilization fans may see the return of the main, numbered Civilization entries in Civilization 6. News about the upcoming game has confirmed new features that lean toward city placement advantages and limited unit stacking in battles. While new additions are great, some changes aren’t always agreeable for some players. Here are three confirmed changes in Civilization 6.Limited Unit StackingAccording to DigitalTrends. Civilization 6’s unit management system has found a middle ground in Civilization 4’s unlimited unit stacking and Civilization 5’s one unit per tile restriction by making unit stacking limited in the upcoming game. While it’s definitely a huge advantage for every player to stack their army, it makes heavily disadvantageous fights more grueling as funneling a larger army through choke points may not work anymore. Alternatively, you can stack your units yourself, but if the foe stacks better units than yours, your army may not survive the damage.It’s definitely a step-up to the battle tactics in-game as it gives a chance for quantity vs. quality unit match-ups. However, fast production speeds by the stronger country effectively negates this unit matchlock, especially if the other nation churns out more units than your stacked defenses can handle.City Placement AdvantagesIn Civilization 6, city placement is now considered to be crucial as it can affect your nation’s research speed and access to certain buildings. Rock, Paper, Shotgun’s article about Civilization 6 confirms that you can overspecialize cities even more toward certain productions than Civilization 5. The article noted that a “campus city” will thrive even more when near rainforest tiles, and the speed of researching nautical sciences such as “Sailing” will be exceptionally slower without a coastal city. This addition forces the players to quickly establish cities that will cover all these weaknesses. This new system punishes non-expansive strategies in the early game as some nations thrive better when they trade territory growth with speeding up other advantages such as culture or capital city population.Agenda SystemThe Agenda System for the enemy AIs are definitely an advantage for single players as it will now have a standard to follow when it comes to decision-making and politics. Rock, Paper, Shotgun also mentioned that it isn’t confirmed yet if the AI Gandhi’s famous “inexplicably aggressive and nuclear personality” in the Civilization series will stay or not. This new system may add more seriousness to most of the AI leaders, and it’s unknown if we’ll see another AI Gandhi that’ll be consistently entertaining to have in a single player mode in Civilization 6.
Uno could probably make you deader...
"Limited unit stacking" Things are looking up. So long as the AI (and players) can move its fine.