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Could you clarify why you slowed the research rate? Why did you choose it over the tech stagnation option?
I like the idea of more expensive colony pods and 2 additional pods at start to make people care more about their cities instead of just spamming colonypods all the time. However if you start with 3 colonypods and one single scout patrol you have a pretty hard time using those pods early. I'd add the same number of scout patrols to speed up the start a bit.
I found that expensive pods kind of only add to RNG. Having a base or a pod killed by a roaming MW would be devastating.I more favor nerfing down sea terraforming make land more valuable. A good way to slow down the later game is ecodamage IMO
Unity Escape Pod, Infantry, Colony Pod, Scout, 8, 1, 0, Disable, -1, 00000100001000000000000000000
After it turns out, that we can easily play MP games with altered alphax.txt file, thus having changed ruleset, I think having some rebalancing mod for better (as much as one can say that, it depends on what a person likes) gameplay.For now, this would be in testing, but some of these things come from "Unity Mod" that I already tried long ago, though they were different, but many changes are similar.Changes already in testing:1) Colony module cost increased. The basic one costs 15 rows. It is 5 times more. This will make bases more important, and possibly players will care for their safety more.2) Supply crawlers changed in a lot of small ways:-- more expensive, the basic one is now for 12 rows. This will decrease their "avalanche" impact.-- the package is now from Industrial Robotics, though:-- from Industrial automation pre-defined unit is possible. There are also 2 more land designs with armor at MindMachine and Silksteel, and a trawler at Doc Initiative.3) Cloudbase Academy moved to Graviton Theory, cost doubled.4) Research rate slowed to 50%5) Each faction gets 2 research points per base6) Vanila factions get 2 more colony pods at start7) Expansion factions get 1 more colony pod and 300 EC (to compensate)Changes in consideration:x1) Increased movement along roads to 5. Any thoughts/comments?