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I'm pretty sure they meant for facility bonuses to be additive in nature, most other 4X games in the series worked the same way. Though I would make the argument that they should perhaps be multiplicative. Late game facilities cost way more minerals and only give a bonus off the base amount. So they often take very long to pay off. That being said, late game cities have a lot more population for the base amount. It's probably not such a big deal that you couldn't just mod the facility costs to balance around this fact.
The base of energy, labs or psych is in late game larger in fact:1) Specialists points get multiplication by these facilities.2) Biology lab, for example, adds 2 lab points, that also get multiplied by network node, etc.And we also have more mineral output in late game, having mineral multiplcations too. Building all 3 of them, giving 50% we can have quite mineral rate, 250% of the raw mineral income. So late facilities should cost more. And also, we get in late game a lot of energy which often buys these facilities. But better balance could be found.