19 themes/skins available for your browsing pleasure. A variety of looks, 6 AC2 exclusives - Featuring SMACX, Civ6 Firaxis, and two CivII themes.[new Theme Select Box, bottom right sidebar - works for lurkers, too]
0 Members and 1 Guest are viewing this topic.
I've tinkered a bit with the alphas and factions files but can't get into exe since I use a mac. Could Yitzi, Scient and the rest of you who know how this works tell if the following edits are possible?
1. Can we change the higher levels of probe rating to make a faction immune to all enemy probe activity (as in the Hunter seeker algorithm) or merely immune to infiltration?
2. Can we change the Gaians to receive +1 nutrient from forests? The alphax file can do this for everyone but it's really only interesting as a bonus for a single faction.
3. Can we set a faction to terraform faster (similar to the weather paradigm)? The text files only allow cheaper altitude manipulation which doesn't suit a group wanting to terraform planet into a copy of earth.
4. Can we allow the progenitors access to the world map and directed research in multiplayer, while restricting the other factions to blind research and no starting map?
Could they show up several turns later like they do in single player?
This is very exciting.1. Q. Can we change the higher levels of probe rating to make a faction immune to all enemy probe activity? (A: Fairly Easily)So it would be possible to arrange probe benefits as follows?+1. Same as it is now.+2. Same as it is now.+3. Units and bases immune to subversion. Bases immune to infiltration. (Would this step be too difficult?)+4. Equivalent to Hunter-Seeker Algorithm.
2. Q. Can we change the Gaians to receive +1 nutrient from forests? (A. Also fairly straightforward)Splendid. fit perfectly in the original but with Alien Crossfire, holds the job of fungus fanatic. It'd be fun to give her a bonus towards the hybrid approach.3. Q. Can we set a faction to terraform faster? (A. *Paraphrased* Not really worth it)Good to know. Will simply set the terraforming faction to receive free fungicide and super former abilities.
Yitzi, thanks for all the info. These are minor changes but they could make a significant impact in my group's next game.
Heres a question could you alter the +planet benefits to give benefits to forests as well as Fungus?It seems like it would make sense.
When does the reduction in Upgrade Costs from the Nano Factory Secret Project occur? It appears that it does not reduce the cost by one half to upgrade a unit manually.
I've tinkered a bit with the alphas and factions files but can't get into exe since I use a mac. ...
Whoops...I seem to have accidentally disabled it somewhere in my patch.I'll try to get a stable version with it fixed fairly soon.
Quote from: Yitzi Whoops...I seem to have accidentally disabled it somewhere in my patch.I'll try to get a stable version with it fixed fairly soon.WTF?! My upgrades aren't actually cheaper??? Bait & switch!! RABBBLE! RABBLE! RABBLE!
I'd say whatever is most convenient for you, as long as you explain what the current way is. If you later make an option for like the original method, that's fine, too. Thanks again for your work on this.