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I also noticed that the faction bonus Interest, 0 actually increases the number of energy credits a faction has by 1 per base per year. ...
; INTEREST = Energy reserves interest.; Non-zero = constant percentage per turn (including negative); Zero = +1/base each turn
Quote from: Dio on December 18, 2015, 03:58:49 AMI also noticed that the faction bonus Interest, 0 actually increases the number of energy credits a faction has by 1 per base per year. ...Actually, what I read in alphax.txt Yitzi 3.3:Code: [Select]; INTEREST = Energy reserves interest.; Non-zero = constant percentage per turn (including negative); Zero = +1/base each turnSo it is indicated now (Maybe some exe coder has put it there?)What would be interesting, how -0 works (minus zero)Some languages do recognize minus or plus zero
You mean, that the alphax.txt says "= Energy reserves interest." and not "energy credits"?The bonus working on energy credits is more like what it is expected. It is 'interest' after all, and not raw energy source. It seems like alphax.txt does not say it right.