Author Topic: Alpha Centauri 2 Forum Community Succession Game  (Read 45866 times)

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Offline Mart

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #420 on: July 10, 2015, 05:08:06 PM »
Social Artery (Hive) is attacked from a monolith tile by Gaian elite unit, in 2281.

Offline Kirov

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #421 on: July 10, 2015, 06:35:09 PM »
2181:

I set supply crawlers to be built everywhere. There’s no direct need for police units right now.

U.H. High Commission founded! One step closer to total domination

One unit at the South Pole encountered a mind worm and promptly died on the offensive. No fungus combing on FM, guys.

2182:

More unit moving. Deirdre experienced some kind of bad event at Unification Cavern.

2183:

Brought AA home but didn’t add it yet. I just think that's a waste of Artifacts.

Rushed crawler at Amundsen. We need some production in coastal cities.

2184:

Hive lost Social Artery to Dee. I almost pity the poor fool. Also note there are Dee’s units at that island with People’s Endeavour.

2185:

Crap, a pod at the South Pole revealed some bugs. It’s a launcher, so maybe we’ll live.

2186:

UN Temple of Sol built a crawler.


From now on, when something gets produced and you hand over, you can always insert a supply crawler. Building another crawler is never a mistake.

I'm still thinking about Planned, both for industry and growth.

Offline Geo

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #422 on: July 10, 2015, 07:51:44 PM »
MY 2286
Just some movin' around, switching productions where possible. No use for crawlers if there ain't improvements they can work. :p
Moved our antarctic explorer west (bad odds attacking).

MY 2287
NuDawn started a missile rover, AS and ToS work on fungal sea formers, and HighC rushed a Rec Tanks for 40 ec.
Moving one of NuDawn's crawlers to HighC for transfer.
formers near ToS and HighC start on a sensor network. Better be prepared for native incursions if they're dangerous.

MY 2288
Sunspot activity back to normal. If we wish we can communicate with other factions again.
HighC starts on a probe foil.
Crawler transfer to HighC complete, now onto somewhat more fertile grounds...

MY 2289
Some movin' around. solar collector finished just east of NuDawn.
Rushed the fungal seaformer at ToS.

MY 2290
Sensor finished near HighC. Former inactive.
Fungal seaformer at AS is awaiting instructions
Farm finished at 72,62 (east of NuDawn. Formers start on a condenser.
Hercules recedes from perihelion. Native life behaviour back to normal.
ToS started on a probe foil.

Okay. Next turn we'll discover a new tech. 309 ec's at the bank, and population stayed stable.
For now, I suggest to use those probes only for infiltration. Gives us something to gape to during our turns. ;)

The Hot Potato now goes to...?

Offline binTravkin

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #423 on: July 10, 2015, 08:24:50 PM »
MY 2291
Morgan gives us Gene Splicing
Yang would sell us Cyberethics for 100 EC, but we don't need it now.
We get Spartan commlink from Yang. We are in Vendetta with Sparta.
University is "Seething" vs us, refuses to sell any tech.

END Turn:
Gaian transport foil appears.
She asks us for 300 energy credits or she will destroy us. We refuse. She unloads 2 units in 74,54.

Things are getting interesting, aren't they?  ::)

MY 2292
Our scout rover is upgraded to missile rover for 100 ECs.
Production in NuDawn switched to missile rover.
Skimship probe team in U.N. Temple Of Sol rushed.
Amundsen Station starts on Missile Artillery.

End turn: Gaian foil runs away, Gaian units move to 73,55

MY 2293
Turns out the Gaian units are both 6-1-1. They are promptly eliminated.
U.N. Temple of Sol will build a probe team - just in case.

Gaians have started The XenoEmpathyDome.
University has started The Hunter-Seeker Algorithm.

MY 2294
We lose our newly upgraded scout rover to a sudden mindworm. :/
Our probe foil finds Gaian transport foil @ 84,50.

Gaians are attacking Chairman's Burrow. It is about to fall.

END Turn: Fungus grows near NuDawn, forest destroyed. I missed that it is over ecolimit..

MY 2295
We capture Gaian transport foil for 132 ECs, turns out there is another transport foil next to it @ 89,47 which contains a unit.
We get Planetary Economics from Morgan.
He also has EE2.
We get Cyberethics and Adaptive Economics from Yang.

END Turn:
Hive loses it's HQ to Gaia.
Gaia starts MCC.
Yang renounces our Pact.
University starts MCC.
Gaian transport foil moves SW past our probe foil (we can catch it!).

Offline binTravkin

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #424 on: July 10, 2015, 08:25:35 PM »
And the turn.

Offline Mart

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #425 on: July 10, 2015, 08:32:19 PM »
We are on Librarian difficulty.
Should we switch to transcend?

Offline binTravkin

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #426 on: July 10, 2015, 08:59:22 PM »
Yes, if still possible.

Offline Geo

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #427 on: July 10, 2015, 09:33:01 PM »
I made sure I put all difficulty levels to Transcend (the general one, and for all faction slots) when I 'started' the TCP game. So if it didn't work then, I don't think it will work now.

Offline Mart

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #428 on: July 10, 2015, 09:49:26 PM »
Apparently this TCP/IP launch is not correctly setting up the difficulty.
For now, I just set that in scenario editor, also we loose that "cheated!" flag.
And it seems it must be done by this special way, that Rubin recommended to me years ago.

Attached is corrected for difficulty file:
« Last Edit: July 10, 2015, 10:06:01 PM by Mart »

Offline Mart

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #429 on: July 11, 2015, 08:35:52 AM »
Playing...

Offline binTravkin

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #430 on: July 11, 2015, 08:41:58 AM »
If we capture that 2nd Gaian foil, we could mount an invasion. We have enough units to.

Offline Mart

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #431 on: July 11, 2015, 09:56:57 AM »
Yang is spreading fast, that's true, but we need to build while we can.
I signed pact with Yang again, also infiltrated Gaians, and it is not a pleasant view, what I see there. :)
Deirdre has 12 techs, that we do not. A lot of work for probes.
Report will follow.

Offline Geo

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #432 on: July 11, 2015, 11:15:53 AM »
300 ec's for a truce?
How much did you spent again for rushing production, and upgrading that rover? 150+ ec's already?
Might have been a bargain!

Offline binTravkin

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #433 on: July 11, 2015, 11:17:53 AM »
We will have to probe her anyway, to get the techs.
Also, if we truce her, we lose Pact with Yang.
The rover upgrade was just panic rushing.
Could've skipped that entirely.

Offline Mart

Re: Alpha Centauri 2 Forum Community Succession Game
« Reply #434 on: July 11, 2015, 11:23:37 AM »
Yes, with Deirdre we cannot be sure what she is going to do next.
We might sign truce that would bring no benefits to us.
She has Yang to worry about. For now, Hive is still like twice our power bar.
Gaians are stratospheric in comparison, but anyway...
So until Yang is weaker than us, we may have relative peace. That is my guess.

Meanwhile, let us probe, probe and probe "green" bases. 12 techs await, and every 9 turns she has a new one.

 

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