Author Topic: PRACX v1.10 Release  (Read 241305 times)

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Offline ete

Re: PRACX v1.0 Release
« Reply #15 on: December 10, 2014, 03:25:37 AM »
Awesome, just missed my most recent turn of fftf, but this is going to help a whole lot with the map collection for wiki and improve the playing experience greatly :)

Offline PlotinusRedux

Re: PRACX v1.0 Release
« Reply #16 on: December 10, 2014, 03:33:39 AM »
Hmm, it looks like the V key thing only works in AC, not AX for now.  I only wanted it to do the mouse-over thing when you didn't have a unit or tile selected, which is what happens when you hit V in AC, but in AX it's selecting the tile beneath the unit instead of having no selection.

I might look at fixing that for AX in the next day or two, though really the mouse over feature wasn't as useful as I had hoped, because it was hard to look both at where you were moving the mouse and that little window at the bottom.  That's part of what motivated the Terrain modes, to give a way of seeing the same information actually on the tiles themselves--as well as it being a feature I use heavily in Civ.

I'm glad your enjoying it, and thanks for reporting that--let me know if you find anything else.

Offline Mart

Re: PRACX v1.0 Release
« Reply #17 on: December 10, 2014, 04:03:42 AM »
...
I might look at fixing that for AX in the next day or two, though really the mouse over feature wasn't as useful as I had hoped, because it was hard to look both at where you were moving the mouse and that little window at the bottom.  That's part of what motivated the Terrain modes, to give a way of seeing the same information actually on the tiles themselves--as well as it being a feature I use heavily in Civ.
...
Maybe such text info could be in tool tip near mouse pointer?

Offline TarMinyatur

Re: PRACX v1.0 Release
« Reply #18 on: December 10, 2014, 06:26:37 AM »
When zooming the view, this is what I got. Things look good at default zoom, however.

Offline PlotinusRedux

Re: PRACX v1.0 Release
« Reply #19 on: December 10, 2014, 01:18:30 PM »
TarMinyatur--that won't do.  Could you give me the following information so I can reproduce it?

Screen size setting (or you desktop screen size if you had the screen size set to default);
Map size (i.e., huge, small, etc.);
# of Zoom incs if not set to Default.
Does it happen every time you Zoom to that level?

Thanks.

Offline PlotinusRedux

Re: PRACX v1.0 Release
« Reply #20 on: December 10, 2014, 01:30:16 PM »
TarMinyatur--Never mind on the questions, just realized I was tell your resolution from the image size since it's a screen shot of your desktop, and I was able to reproduce it.  Looks like the 1.77 screen aspect is throwing off the scale routines.  I'll get a fix out by this weekend at latest.

Thanks for letting me know.

Offline ete

Re: PRACX v1.0 Release
« Reply #21 on: December 10, 2014, 02:52:55 PM »
Few bug reports/suggestions:

I'm not seeing a way to return to exactly default zoom. Going up one level then down is fine, but going up to the top or down to the bottom then attempting to return to mid level means that everything is subtly resized, which reduces the clarity of some things if you look closely to to resizing, and there's no way as far as I see to undo it other than starting a new game/going to an older save.

Potential Resource Yield is off for ocean for nutrients on squares without kelp farms (should be 3, is 1 in deep ocean and 2 in shallow), and current resource yield is off for squares with mining platforms (claims 1/1/3, should be 1/1/0) and empty ocean squares (claims 1/1/3, should be 1/0/0). I think the issue is to do with the mining platform/kelp farms calculating differently from a mine or farm? The display from the base screen is correct, just the overlay is incorrect.

Resource overlays use whether a faction has explored an area to decide whether to show. This works perfectly, except in the scenario editor's omniscient mode where you can see all squares, but you only get the overlay on explored ones. It's fairly unimportant though.

I can't skip the opening video. Previously I used enter to skip, now enter does nothing and spacebar resets to start of movie rather than actually skipping. Edit: esc works still. Worth including this in a note somewhere for other people used to using other keys to skip.

Closing the window in windowed mode minimizes rather than closes the program. May be intentional.

Elevation mode is brilliant and raininess mode seems pretty handy too. Being able to window it is AMAZING. I'd been relying on chrome in windows 8 app mode to be able to swap back and forth, but win 8 app mode is pretty annoying for a bunch of reasons. Smooth scrolling&unused resource display in base are lovely. Vast improvement, thank you.

Offline Mart

Re: PRACX v1.0 Release
« Reply #22 on: December 10, 2014, 03:41:59 PM »
...
I'm not seeing a way to return to exactly default zoom. Going up one level then down is fine, but going up to the top or down to the bottom then attempting to return to mid level means that everything is subtly resized, which reduces the clarity of some things if you look closely to to resizing, and there's no way as far as I see to undo it other than starting a new game/going to an older save.
There is still old functionality "z" and "x", that works in AX. I can get to default zoom with shift+z. ctrl+z and ctrl+x work, too.
Quote
Closing the window in windowed mode minimizes rather than closes the program. May be intentional.
...
And here is something I would have to report:

- when pressing ctrl+s for saving, AX minimizes before opening windows dialog box for saving. I have that set-up in AlphaCentauri.ini file to use windows box rather than the game dialog box.
- After watching a SP movie, I wanted to save the game, what I did, but now, from that automatically windowed mode I wanted to go to full screen again with <TAB>, but it was opening the dialog box for save instead, and repeatedly. "Maximize" button at the top worked ok, though.

Offline ete

Re: PRACX v1.0 Release
« Reply #23 on: December 10, 2014, 03:55:48 PM »
...
I'm not seeing a way to return to exactly default zoom. Going up one level then down is fine, but going up to the top or down to the bottom then attempting to return to mid level means that everything is subtly resized, which reduces the clarity of some things if you look closely to to resizing, and there's no way as far as I see to undo it other than starting a new game/going to an older save.
There is still old functionality "z" and "x", that works in AX. I can get to default zoom with shift+z. ctrl+z and ctrl+x work, too.

hmm.. Those allow me to zoom in and out, and I think it gets to the right zoom if I go down or up to max then return to near mid with them. It'd be nice if the scroll wheel did this automatically since most players won't discover this and will be stuck with slightly distorted graphics, but less of a priority if there's some way to fix.
« Last Edit: December 10, 2014, 04:22:40 PM by ete »

Offline PlotinusRedux

Re: PRACX v1.0 Release
« Reply #24 on: December 10, 2014, 05:03:21 PM »
Ete--

Thanks for the feedback.

I'm not sure why the resource overlay would be off--I'm actually calling the same routines the Terrain Info box at the bottom uses.  I'll look into this.

I know what the issue with not being able to get back to exactly 0 Zoom is--I'll fix that in my next update.

The movies are actually being played by the playuv15.exe application now, so it's controlling what keys skip it.  I'll add a note about using ESC--that's what I had always used myself, so I didn't notice a change.

The Close box minimizing was intentional--I did the windowed mode first, so I didn't know the entry point into the graceful exiting routines at the time.  I know it now, though, so I'll change it to call them instead of minimizing.

Mart--

I hadn't even noticed there was a setting to use the windows dialog boxes.  I'll look into what's going on there.

Offline DrazharLn

Re: PRACX v1.0 Release
« Reply #25 on: December 10, 2014, 11:05:23 PM »
This is really great!

I would be very interested in modifying the source to try to add sensible upscaling. Is that something you want to do yourself or do you want to let others try?

Offline ete

Re: PRACX v1.0 Release
« Reply #26 on: December 10, 2014, 11:16:05 PM »
Being able to window SMAX is helping /so much/ with checking and writing up bug reports. 21 up so far :), one of which you may be interested in: https://github.com/OpenSMACX/OpenSMACX/issues/13

Also, is activating the please don't go menu sometimes you switch to windowed mode intentional? It was doing it reliably, now seems to have stopped.. I'll let you know if I figure out the trigger.

Edit: Got it. If you esc, cancel, then switch to or from windowed you'll get another attempt to quit, which is cancelled by switching back.

Edit2: "*Mouse wheel controls zooming when the map is shown, but controls list scrolling when a list window is shown." - does not seem to be working for me on any of the scrolling lists.
« Last Edit: December 11, 2014, 02:47:11 AM by ete »

Offline PlotinusRedux

Re: PRACX v1.0 Release
« Reply #27 on: December 11, 2014, 03:09:42 AM »
What window did you try, ete?  I just re-tested on Help Index and Bases windows and it scrolls for me on both.

Offline ete

Re: PRACX v1.0 Release
« Reply #28 on: December 11, 2014, 03:25:29 AM »
The f4 screen (base ops, all three options), bottom left list of techs in laboratories status, a bunch of lists of things in datalinks, bottom left list of techs on faction profile, and command nexus list of units.

Perhaps it's something my end, but I've never had any trouble with this mouse's scroll.

Offline Mart

Re: PRACX v1.0 Release
« Reply #29 on: December 11, 2014, 03:51:29 AM »
There is an option in the new options window (left menu or ALT+P), where wheel scroll speed can be set up. There is also value of zero. Maybe this is why your wheel scroll does not work.
I have it working ok on F4 for all 3 bases lists.
What does not work, is these small windows left and right lower corners on F2 or F3.

 

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