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Glad it helped. Let me know if you find anything else you would like decompiled and I'll give it a go.
Of course! I've attached both decompiled files. Let me know if you come across anything else that would be helpful to decompile.
Here you go!
Hello again.I would love propouse something :as the engine is the same as civilization 2 + voxel render,why doesnt use as base thefreeciv engine for the reimplementation you are doing based on your dissasmbly code.
Quote from: mmmniple on November 16, 2016, 04:02:28 PMHello again.I would love propouse something :as the engine is the same as civilization 2 + voxel render,why doesnt use as base thefreeciv engine for the reimplementation you are doing based on your dissasmbly code.I would be wary of that. From a legal and ethical perspective, what we do with disassembling SMAC/X is ok based on ideas of fair use...and if we start using it significantly for something like freeciv (which is competing with the original in a way that probably precludes fair use), it seems to me that that could be an issue.
Quote from: Yitzi on November 18, 2016, 07:08:10 PMQuote from: mmmniple on November 16, 2016, 04:02:28 PMHello again.I would love propouse something :as the engine is the same as civilization 2 + voxel render,why doesnt use as base thefreeciv engine for the reimplementation you are doing based on your dissasmbly code.I would be wary of that. From a legal and ethical perspective, what we do with disassembling SMAC/X is ok based on ideas of fair use...and if we start using it significantly for something like freeciv (which is competing with the original in a way that probably precludes fair use), it seems to me that that could be an issue.Hello Yitzi.There are several ways of see this.I would try explain my view,but of course it is only my way of see the matter .As far i know there are no legal issues if you dont use the assembly code as if ;