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I have made leaps and bounds working on the database over the past two weeks. I really am starting to get an idea of all the different classes for the game and how they work together. Well, at least in my head. I've been trying to mark up and identify as much as possible in the database, especially related to the interface code and how it interacts with logic and structures. I have merged 95% of what was in the PPC binary into my database related to function names and custom variable parameters. As of now, my database is more complete along with the huge amount that I have identified on my own. I have tried to keep the same naming conventions so everything stays fairly uniform.I've decided on a cut off and release date, 6/15. I have done most of what I wanted to accomplish for a public release and should finish up the rest by then.
SMACX v2.0 AnalysisQuote from: scient (Brendan Casey) - 6/15/2016This is a work in progress of a complete analysis on the SMACX v2.0 binary. There is much left to do regarding filling in missing functions as well asdetails regarding internal structures. It is provided as is. There might be mistakes as meticulous as I am. If you find somewhere that I did something incorrectly, please post on the forums and let me know. I plan to continue my analysis on the binary as time permits. However, I hope by releasing the database in its current state that the community will benefit. http://alphacentauri2.info/index.php?action=downloads;sa=view;down=341
This is a work in progress of a complete analysis on the SMACX v2.0 binary. There is much left to do regarding filling in missing functions as well asdetails regarding internal structures. It is provided as is. There might be mistakes as meticulous as I am. If you find somewhere that I did something incorrectly, please post on the forums and let me know. I plan to continue my analysis on the binary as time permits. However, I hope by releasing the database in its current state that the community will benefit.