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I has trying a variety of different rule combinations and noticed a few odd bugs in the way special faction rules are applied. 1. When you use MORALE, + or - and MORALE, 0 togther, you have to place MORALE, 0 first; otherwise the game acts as though the MORALE, + or - rule does not exist and only applies the MORALE, 0 bonus.
Second, when a faction has more than one specified Free starting Tech that includes Doctrine:Mobility or Nano Miniaturization, you only get the upgraded starting unit if the other tech is lower in the Technology list inside of Alpha/x. For example, I gave the Spartans the Free techs Applied Physics and Doctrine: Mobility. The Spartans started with a scout patrol instead of starting with a scout rover. I then the faction with Centauri: Ecology and they started with the Scout Rover as expected.