Author Topic: AAR 6 - Final Doom  (Read 30928 times)

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Offline Green1

Re: AAR 6 - Final Doom
« Reply #165 on: October 28, 2014, 02:58:12 AM »
Jarlwolf is currently working one up. He PMed me. Of course, if in 2 days pass I take my turn.

BTW.. Happy (almost) Halloween. There was no way anyone except Ete's Annhilators can win unless some stuff is pulled out of our sleeves. Truly Final Doom.

Now here is something that I came up with out of the blue.
Final Doom certainly is going to end, and that is for sure. But in AAR 7 perhaps we could add some new factions to the old devastated world?
The idea here would be when the winner is out on top (Likely annihilators) and is about to take the last Exteriminatus base, he could release all the leaders. Then, we could rename the files and reload the factions using different faction files.
Of course, we don't need to think about it until this ends. I have a feeling that will be soon. Just an idea I thought of, might be cool.

More than likely, what I usually do is put up a prediscussion thread. I also try not to step on any toes of AARers. However, if people like these types of things, this is more in line with really a succession game with a twist.

Succession games are fairly common in 4x genres. The most famous succession game online is called Boatmurdered for the ugly freeware game Dwarf Fortress. They had folks doing comics and art for it even though I do not have enough nerd badges to even cope with that games horrible UI and 1970s graphics. Usually it is just one faction or civ for a certain number of turns. Those are mostly RP, too. But few change factions and let the AI take over. I am at a loss to think of one and I read entirely too many forums than is healthy.

But, I think folks like it, so it will definitely be revisited. BUT.. odds and unfortunately balance will have to come into play. Also, certain rules and parameters may change based on what we have learned since this is the first time I have seen this tried.


Offline Green1

Re: AAR 6 - Final Doom
« Reply #166 on: October 28, 2014, 03:05:48 AM »
Maybe- I'd rather a new AAR from scratch with completely new faction... I also have to finish up my mammoth post update/revival for Varshavianka. I've seriously got other people to help voice act and have spliced audio from videos, movies and other things... update will be MASSIVE and nothing no one has seen before ever on internet for AAR's...

I hear you. Only thing I have found about the popularity of AARs is folks can read much faster than watch. Also bandwidth concerns. Many are on smart phones, so audio/video is wasted and the smartphones have bandwidth caps. Some of those caps severe. Youtube.. however.. but that is all about the shinies.

Offline Flux

Re: AAR 6 - Final Doom
« Reply #167 on: October 28, 2014, 03:15:23 AM »
Maybe- I'd rather a new AAR from scratch with completely new faction... I also have to finish up my mammoth post update/revival for Varshavianka. I've seriously got other people to help voice act and have spliced audio from videos, movies and other things... update will be MASSIVE and nothing no one has seen before ever on internet for AAR's...
Sounds exciting! I'm probably scrapping Rise of the Creche. Maybe not, but I won't continue it until after this. But I definitely want to have a single player AAR out there with my new primary faction.
Left the internet, more-or-less.... Might drop in occasionally.

Offline ete

Re: AAR 6 - Final Doom
« Reply #168 on: October 28, 2014, 03:39:14 AM »
Well, I checked out the AI rules for who it'll try to free, and the rules make no sense.  (e.g. given a choice between a faction that they had a treaty with, and another that they had a pact with, both to be freed by a probe action against a faction they have a treaty with, they'll choose to free whichever one is later in the faction order.)  There seems to be some relationship between the faction being probed and the faction to be freed that is relevant here, but it isn't "defeated that faction"; in this game, the Annihilators have that relationship with the Stranded and themselves.
Sounds.. crazy. Good luck figuring out how to deal with that.

Transmission to the Annihilators.... War Room - Message Node 31 Operator "ETE"
Greetings. I like what you did with your __Stinger___ (Hair? Tusks? I'm not sure if the Annihilators are just a bunch of bees, but judging by the leaderhead I would say bees. Or locusts. But I like bees better.)
Our fallen ally Ivana Dostya has been held in captivity in your civilization for many years now. She was someone that we greatly enjoyed observing. We also believe her "Command Web" could help advance our research much. With a few trips to the Punishment Sphere, we are sure she would be co-operative when it comes to interrogation. She would be crushed if she attempted to rebel.    We have plans to give a base to her control for further study of Red Unit culture. Would you consider handing her over to our control?

If Ete can't see this by the time it's his turn, I'm just going to probe team for Dostya.
What would WE gain from such a release... Give US three bases and we may have something to discuss... If you agree, WE would drop her off on the island to the east of OUR mainland, with two colony pod's worth of resources and one teraforming unit, as well as one scout patrol.

Offline JarlWolf

Re: AAR 6 - Final Doom
« Reply #169 on: October 28, 2014, 04:27:14 AM »
I feel that if I went before Flux this situation could have been entirely different and there'd be a fighting chance... this is impossible now. There is no way around it... I'll post the results but don't expect much.

Edit: Literally got wiped out and could not switch/save in time... I have to do everything all over again now  :mad:

Edit 2: Managed to fix it... don't think im going to bother sharing turn after this post, going to focus on my other AAR.
« Last Edit: October 28, 2014, 05:01:58 AM by JarlWolf »


"The chains of slavery are not eternal."


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Offline JarlWolf

Re: AAR 6 - Final Doom
« Reply #170 on: October 28, 2014, 08:34:54 AM »
Colony Music - Capitalist Theme



It had come to this. Years of planning, meticulously working out each detail, surveying and accommodating incidents that weren't planned. It had all come to this. Richard was no longer calm, at least not in his mind. He was shaken, ghostly pale and white.
He eyed the pistol on the table. The monitors still blared their light into the dark hub of the room he sat in.

He watched them, mustering what little strength he had left. His eyes peering at all the monitors and screens and holograms and video feeds...

The entire Regime was in ruins. Lieutenant Liu, one of his last loyal officers was stranded north of Rising Power. There was small hope of rescue for him, despite a transport being nearby.


Richard's attention turned to his last city on the mainland... Routine Regime.

One of the commanders there awaited orders. He kept trying to contact Warrick, but Warrick motioned slowly and pressed the button to accept. He looked over to the screen:
"Leader! There is enemy forces outside our perimeter, what are your orders?"
Richard didn't stir.
"Sir?"
"Attack them. That is all."
The commander's face went cold, realizing that even his faction's leader was without hope... even so. If it prolonged the deaths of the scant populace of soldiers and their families in Routine Regime... he would do as he needed.
"Men, weapons ready."

They blasted their gatling lasers and laser rifles and other ordinance out into the fields where the seething masses of mindworms lay, their freakish broodmasters directing them. The lasers burned through and blasted into the masses of worms, hitting some of their xenos broodmasters. As they approached closer they readied their flamethrowers, scorching them as they came and burning them into festering piles of steaming sinewy organic mush and charred remains. Some of the men were overwhelmed, and the fascist soldiers experienced brutal deaths as the worms pincered their way into their skulls and injected their larvae into their heads, ripping apart their nervous systems and making them twitch and scream in jarring pain.

But at the end of it.. the attackers laid scorched, for now.



Liu was not so lucky... the last reports of him was his unit had been overwhelmed by Annihilator forces, and eradicated. His face haunted the screen as the mindworms clawed up through his body, as he bled from every orifice in his body as they wriggled their sadistic pincers through his flesh....

Soon after more native life cruelly subjugated by the Annihilator menace came to assault Patriot Port- killing its meager defenders with ease... and eventually...


Murdering them all entirely. Some of the inhabitants escaped- but down south Exterminatus forces, who were fascists in their own right (albeit with a horrific evolutionary xenos cult, Warrick surmised) and equal to the Annihilators in how much of ruthless force they are... died merely to mindworms. Even the hope of an evil displacing a currently hostile evil was lost.


Richard was only offered alliance as he would buy the Exterminatus time... which he had precisely done much to his regret. Not that he had much choice.


Some of the refugee's had managed to skirt all the way up to the northern pole of the planet, safe for now...
But others, were not so fortunate.

So much death and misery surrounded Warrick that the man was near his breaking point. He was seeing HIS regime that he safegurded and, while he was responsible for many deaths of his own people he had seen it as responsible culling in his eyes. Necessary measures for the safekeeping and purity of all... now it was all for nothing. He watched helplessly as he saw his citizens get massacred on the screens, pangs of guilt hitting him like a retributive hammer.

His officers sent him an update:


More alien forces had arrived to fight... the ever increasing number of alien forces. Mere puppets in a war between alien monstrosities. He ignored it entirely...


He sat and contemplated, as he always did. Just this time, it was a means to end his pain and humility. A broken man, the Iron Regime was his child. His carefully observed, constructed child, his safe and secure one. The son and daughter he never had- he once had a wife, but was never able to father children with her. A miscarriage was the closest thing that came to it. But that was ages ago on Earth, back on another hopeless front where chaos reigned and seething masses swarmed at the gates.


He replayed the messages of the Annihilator scum over and over and over. Watching the video feed constantly, his eyes shifting about as he tried to absorb the information.


People were panicking, and before he could even say anything, the indoctrinated soldiers were already supplying fuel to the imagery of "punished" citizens...


The tide of xenos plagued the countryside around Routine Regime. Ceaselessly adding to their number, preparing to overrun the confines of the now battered, broken fortress city and its weary populace.


Even the hope of National Waters had failed, Locusts of Chiron presumably rendering the flesh of its inhabitants nothing but gnawed meat..

It wouldn't be long now, Warrick thought to himself. It won't be long at all.

He eyed the pistol, then shifted back to the screen.


The casualties just kept piling up... the image feed was abundant with death and despair-
He eyed the pistol, then shifted back to the screen.


The annihilators had already broken through the defences, and the screams of the populace could be heard as they were ravished to nothing...

Warrick sat in his monitor hub.
He did not shift his eyes back to the screen.
He eyed his pistol.


The Annihilators had scourged the city. The Iron Regime, or what was left of it, was no more.


"The chains of slavery are not eternal."

Offline JarlWolf

Re: AAR 6 - Final Doom
« Reply #171 on: October 28, 2014, 08:46:29 AM »
Turn ready for next player.


"The chains of slavery are not eternal."

Offline ete

Re: AAR 6 - Final Doom
« Reply #172 on: October 28, 2014, 02:10:37 PM »
That was... dark.

Understandably so.

What have I unleashed?

Offline Green1

Re: AAR 6 - Final Doom
« Reply #173 on: October 28, 2014, 05:18:15 PM »
Talk about Final Doom... and just before Halloween, too.

Good show Jarlwolf.

Next up would be Ete. But, I think Ete could use some Final Doom, too.

If Ete so chooses, he can do University instead. Then again, Ete if you are still away from the computer or just want to watch the darkness, the Exterminatus will do their turns tonight when I get off work. Of course, it is your prerogative also to use your turn to further the Annihilators end game.

If I hear nothing by tonight the Exterminatus ride.

Offline JarlWolf

Re: AAR 6 - Final Doom
« Reply #174 on: October 28, 2014, 07:25:02 PM »
It was a challenge trying to find suiting music to match the escalation and then climax of the story.


"The chains of slavery are not eternal."

Offline ete

Re: AAR 6 - Final Doom
« Reply #175 on: October 28, 2014, 09:08:17 PM »
I have some net access, but am not going to be able to play my turn in the next few days. Exterminatus can play, and probably play best to the end.

Offline Flux

Re: AAR 6 - Final Doom
« Reply #176 on: October 28, 2014, 09:16:22 PM »
Talk about Final Doom... and just before Halloween, too.

Good show Jarlwolf.

Next up would be Ete. But, I think Ete could use some Final Doom, too.

If Ete so chooses, he can do University instead. Then again, Ete if you are still away from the computer or just want to watch the darkness, the Exterminatus will do their turns tonight when I get off work. Of course, it is your prerogative also to use your turn to further the Annihilators end game.

If I hear nothing by tonight the Exterminatus ride.
Go ahead and finish if Ete can't play. It's a bit unforunate I didn't get to create the drama Jarl did, as the faction died outside of my turn. This was a great experiment. I have a feeling successive AAR's will become a common sight on AC2.
You created a great atmosphere for your factions end, Jarl.
Left the internet, more-or-less.... Might drop in occasionally.

Offline JarlWolf

Re: AAR 6 - Final Doom
« Reply #177 on: October 28, 2014, 09:58:37 PM »
thank you, I try best to convey good storyline atmosphere.


"The chains of slavery are not eternal."

Offline lifehole

Re: AAR 6 - Final Doom
« Reply #178 on: October 29, 2014, 12:53:30 AM »
Yeah you did an awesome job with the music and pictures, jarl, great work.

A suggestion: When you guys do your next AAR, I suggest you balance the factions out somewhat. These were... relatively balanced to an extent, but the annihilators were ridiculous just because any human playing the annihilators will be ridiculously powerful (especially ete.) Most of that will be pre-disscussion, though.

If you do put in very powerful factions, make them AI controlled.

Offline Yitzi

Re: AAR 6 - Final Doom
« Reply #179 on: October 29, 2014, 01:37:06 AM »
Yeah you did an awesome job with the music and pictures, jarl, great work.

A suggestion: When you guys do your next AAR, I suggest you balance the factions out somewhat. These were... relatively balanced to an extent, but the annihilators were ridiculous just because any human playing the annihilators will be ridiculously powerful (especially ete.) Most of that will be pre-disscussion, though.

If you do put in very powerful factions, make them AI controlled.

Alternatively, maybe I'll look at all the potential factions before designing a monster faction to handle them.  I think the Stranded could have beaten the Exterminatus if played by a human the whole time, but the Annihilators were too much and exploited their major weakness, and of course the Stranded were not played by a human the whole time and the AI doesn't seem to know how to handle them.

 

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