Author Topic: AAR 6 - Final Doom  (Read 30930 times)

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Offline Flux

Re: AAR 6 - Final Doom
« Reply #150 on: October 27, 2014, 10:04:19 PM »


Click on each picture for a much clearer version.
Mission year 2261
Provost Zakharov steps into the battle room
"Run the interactive battle map of our territory."

"Now show me our current relations with the others, and the Annihilator's territory. I want to see what we're up against."

The Fascists are at war with us, but it looks like they won't be such a threat. War with the annihilators is a scary thing, and they are in a position to easily capture me.
"The once dominant human race... It saddens me to think that we elect our leaders merely on tradition. Perhaps one day this will mean more than it does."

Zakharov contacts the Fascists. He agrees to give them Field Modulation to keep at peace. "We must focus on the main enemy at hand."
Here is what I think is all that is left of the Fascist faction.

"It appears that soon we will be the last of Mankind. I do wish them luck in their battle for survival."
On the map appears a report and simulation of a very recent battle.
"So the Annihilators are finally coming for us. Ready the defenses! This will be a victory merely foreshadowing the many to come!"

The Annihilators do not wish to make peace, it seems.

"So, the Stranded wish for us to help them in their battle against the Exterminatus. And they give us 100 credits, brotherhood, and the Secrets of the Human Brain. We accept! Although I hope it was not my old comrade Dostya they used to research the Human Brain..."
The Annihilators have made another SP.

For war with the dieing Fascists, the Annihilators would like peace. We accept for the sake of the University's civilians.
I'm a Christian anyway, so okay!

This is the last Fascist land base. The other one is right on the coast.

In 2248 Cosmograd has been founded!

"These Annihilators have come a long way, and left destruction in their path... We will break the bonds that hold Mankind one day!"

"The Stranded are almost defeated... For their sake I hope they have almost gotten off Planet."

The Fascist's last base...

This Fungal Tower had been very lucky to claim 2 of my units. Revenge is sweet.

"At last our borders with the wretched Exterimanatus have gone. We may now enter a period of healing. Let us rebuild ourselves."

Meanwhile, in the War Room...
"The Stranded are gone! We must prepare ourselves for a period of true isolation, or suffer the effects of a massive Planetary War!"

Knowledge is power, and now we have the power.

Now here is a small issue with ICS. Virus outbreaks.

So at last, Zakharov went to his week of hibernation. A small price for something close to immortality. This concludes my second turn. I switched to the University, as the Red Unit was interrogated. Next turn I plan to get Dostya back, but I didn't know that it was a probe team mission. (I never use this option)
Until next time! To the University!
An ending power graph...


« Last Edit: October 27, 2014, 10:31:30 PM by BlueFlux »
Left the internet, more-or-less.... Might drop in occasionally.

Offline Flux

Re: AAR 6 - Final Doom
« Reply #151 on: October 27, 2014, 10:05:41 PM »
Wait, was I going after Jarl?  ???
Alternate reality is created. I'm assuming he is the canon turn?
EDIT: Green said I was the canon turn.
« Last Edit: October 27, 2014, 10:32:09 PM by BlueFlux »
Left the internet, more-or-less.... Might drop in occasionally.

Offline Green1

Re: AAR 6 - Final Doom
« Reply #152 on: October 27, 2014, 10:30:10 PM »
((Well, you had first dibs... It IS your turn.  And I think Jarlwolf said he would be a while... So, ))

As the alien diplomat talks to Warrick, if you can call the resonations of a Progenitor "speech", hordes of locusts overrun the building.

"Annihilator : Near. Survive : Human : Must. Leave : now"

Warrick and the Exterminatus alien ambassador escape with some fleeing colonists into a sea escape colony pod!

Offline Flux

Re: AAR 6 - Final Doom
« Reply #153 on: October 27, 2014, 10:31:20 PM »
((Well, you had first dibs... It IS your turn.  And I think Jarlwolf said he would be a while... So, ))

As the alien diplomat talks to Warrick, if you can call the resonations of a Progenitor "speech", hordes of locusts overrun the building.

"Annihilator : Near. Survive : Human : Must. Leave : now"

Warrick and the Exterminatus alien ambassador escape with some fleeing colonists into a sea escape colony pod!
Then I'm going to call my turn the canon. It appears the Fascists will have to stick with the sea to survive.
Left the internet, more-or-less.... Might drop in occasionally.

Offline Yitzi

Re: AAR 6 - Final Doom
« Reply #154 on: October 27, 2014, 10:36:13 PM »
Well, I checked out the AI rules for who it'll try to free, and the rules make no sense.  (e.g. given a choice between a faction that they had a treaty with, and another that they had a pact with, both to be freed by a probe action against a faction they have a treaty with, they'll choose to free whichever one is later in the faction order.)  There seems to be some relationship between the faction being probed and the faction to be freed that is relevant here, but it isn't "defeated that faction"; in this game, the Annihilators have that relationship with the Stranded and themselves.
« Last Edit: October 28, 2014, 01:40:55 AM by Yitzi »

Offline Green1

Re: AAR 6 - Final Doom
« Reply #155 on: October 27, 2014, 10:46:22 PM »
((I am almost tempted to put an Exterminatus elite 3 res garrison in his base as the Exterminatus alien ambassador, lol. But.. that would be too much..lol))

Harbinger..

Report...

During our negotiations with the human Warrick, the position was over run.

Yes? Is the human exterminated?

No. The human escaped with some followers out to the sea.

Hmm.. I have been pouring over the history files we obtained from "Routine Regime". It appears this human idolizes ather human from his planet known as Adolf Hitler. Interesting ideas that are similar to our religious texts, but primitive. He must have the enemy, but has not found a way to use the enemy to transcend through exterminating that enemy. Even his "Hitler" was a miserable failure, reading "horoscopes" to see if he wanted to finish off his enemy and foolishly dividing his forces.

Kind of like we did in the naval invasion?

No.. the Hitler human had a choice. We had none.

This human interests me. Make it to where we honor our "pact". I wish to see how he evolves. He has the mindset. But, we do know evolution also is influenced by environment.

Let's also watch those University humans. They seem to be a wild card in this struggle.

Offline Green1

Re: AAR 6 - Final Doom
« Reply #156 on: October 27, 2014, 10:50:31 PM »
Well, I checked out the AI rules for who it'll try to free, and the rules make no sense.  (e.g. given a choice between a faction that they had a truce with, and another that they had a pact with, both to be freed by a probe action against a faction they have a treaty with, they'll choose to free whichever one is later in the faction order.)  There seems to be some relationship between the faction being probed and the faction to be freed that is relevant here, but it isn't "defeated that faction"; in this game, the Annihilators have that relationship with the Stranded and themselves.

Wow... it would seem to me that would be the way to settle that. It should have a list of who you have conquered and only those should be eligible to start the "freed" subroutine. Funny, too. I saw that bug quite a few games back in a personal game.

Offline Flux

Re: AAR 6 - Final Doom
« Reply #157 on: October 27, 2014, 10:59:48 PM »
Transmission to the Annihilators.... War Room - Message Node 31 Operator "ETE"
Greetings. I like what you did with your __Stinger___ (Hair? Tusks? I'm not sure if the Annihilators are just a bunch of bees, but judging by the leaderhead I would say bees. Or locusts. But I like bees better.)
Our fallen ally Ivana Dostya has been held in captivity in your civilization for many years now. She was someone that we greatly enjoyed observing. We also believe her "Command Web" could help advance our research much. With a few trips to the Punishment Sphere, we are sure she would be co-operative when it comes to interrogation. She would be crushed if she attempted to rebel.    We have plans to give a base to her control for further study of Red Unit culture. Would you consider handing her over to our control?

If Ete can't see this by the time it's his turn, I'm just going to probe team for Dostya.
Left the internet, more-or-less.... Might drop in occasionally.

Offline Green1

Re: AAR 6 - Final Doom
« Reply #158 on: October 27, 2014, 11:02:17 PM »
((BlueFlux, Ete, Yitzi, Jarlwolf... to honor a RP in forum pact and agreement, I am going to download the file and make the following changes : turn over control to Routine Regimen to Fascists and place 1 3 res garrison in that sea colony. Also, I will edit Exterminatus AI not to betray for all of Jarlwolf's turns. If Jarlwolf chooses to betray, which is unlikely, I will give Jarlwolf instructions as to how to reverse permanent pact. If there are any objections, we will go with original save))

Offline Green1

Re: AAR 6 - Final Doom
« Reply #159 on: October 27, 2014, 11:31:21 PM »
Transmission to the Annihilators.... War Room - Message Node 31 Operator "ETE"
Greetings. I like what you did with your __Stinger___ (Hair? Tusks? I'm not sure if the Annihilators are just a bunch of bees, but judging by the leaderhead I would say bees. Or locusts. But I like bees better.)
Our fallen ally Ivana Dostya has been held in captivity in your civilization for many years now. She was someone that we greatly enjoyed observing. We also believe her "Command Web" could help advance our research much. With a few trips to the Punishment Sphere, we are sure she would be co-operative when it comes to interrogation. She would be crushed if she attempted to rebel.    We have plans to give a base to her control for further study of Red Unit culture. Would you consider handing her over to our control?

If Ete can't see this by the time it's his turn, I'm just going to probe team for Dostya.

((Freeing a captured faction leader can only be done probing an enemy HQ. Fortunately, ALL Annihilator bases have a HQ, so all you got to do is probe the easiest base to reach. Plus, even if Ete was not on vacation, I DOUBT Annihilator would easily let go a valuable slave!))

Offline Green1

Re: AAR 6 - Final Doom
« Reply #160 on: October 28, 2014, 12:15:42 AM »
Jarlwolf....

Permanent pact enabled with this save....

Offline Yitzi

Re: AAR 6 - Final Doom
« Reply #161 on: October 28, 2014, 01:31:36 AM »
Wow... it would seem to me that would be the way to settle that. It should have a list of who you have conquered and only those should be eligible to start the "freed" subroutine. Funny, too. I saw that bug quite a few games back in a personal game.

My guess is that's what was supposed to happen, but something got messed up...

Offline Yitzi

Re: AAR 6 - Final Doom
« Reply #162 on: October 28, 2014, 01:44:06 AM »
It seems to restrict it properly when it comes to a human player doing the "free captured faction leader" action, so that may help figure out how to implement it.

Of course, there's still the fact that the way it selects among eligible targets is absurd: 
-If there was a vendetta with a faction, don't free them.  (They're not eligible)
-If you have a pact with the holder, free the last faction (in the faction order used for things like order on the commlink, or turn order if they're all AI or all human-played) that you have a pact with.  If there are none, free the first eligible one.
-If you don't have a pact with the holder, free the last faction that you had at least a treaty with (I thought before that even a truce was ok, but that is not correct); if there are none, free the first eligible one.

These things should not depend on faction order; I think the best way is to make it go first by whoever has the best relationship (but if it's not better than the target then it's not done), with a tie broken by whoever has the most techs that the free-er does not, or randomly selected if that's a tie too.

Offline Flux

Re: AAR 6 - Final Doom
« Reply #163 on: October 28, 2014, 02:42:26 AM »
Now here is something that I came up with out of the blue.
Final Doom certainly is going to end, and that is for sure. But in AAR 7 perhaps we could add some new factions to the old devastated world?
The idea here would be when the winner is out on top (Likely annihilators) and is about to take the last Exteriminatus base, he could release all the leaders. Then, we could rename the files and reload the factions using different faction files.
Of course, we don't need to think about it until this ends. I have a feeling that will be soon. Just an idea I thought of, might be cool.
Left the internet, more-or-less.... Might drop in occasionally.

Offline JarlWolf

Re: AAR 6 - Final Doom
« Reply #164 on: October 28, 2014, 02:51:45 AM »
Maybe- I'd rather a new AAR from scratch with completely new faction... I also have to finish up my mammoth post update/revival for Varshavianka. I've seriously got other people to help voice act and have spliced audio from videos, movies and other things... update will be MASSIVE and nothing no one has seen before ever on internet for AAR's...


"The chains of slavery are not eternal."

 

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