Author Topic: AAR 6 - Final Doom  (Read 30935 times)

0 Members and 4 Guests are viewing this topic.

Offline Green1

Re: AAR 6 - Final Doom
« Reply #105 on: October 27, 2014, 05:21:18 AM »
I think I found it. I switched to Annihilators for a second. It seems University is using probe teams to liberate a faction leader. BUT... the leader being liberated is of the Stranded!!

So, it has nothing to do with that base...

And it was funny. Scient's patch and GOG release straight crash while Kyrubs makes the faction appear with no bases in a remote corner as if it was liberated!

Offline Green1

Re: AAR 6 - Final Doom
« Reply #106 on: October 27, 2014, 05:28:57 AM »
Yeah... This time Stranded tried to liberate The Stranded.

I will let Yitzi look at this while I muck around in Scenario Editor and see if I can disable that option!

Offline Green1

Re: AAR 6 - Final Doom
« Reply #107 on: October 27, 2014, 05:58:53 AM »
Okay.. back in business. Hate to break immersion by breaking out the editor, but I removed a headquarters from an empty annihilator base that Zak tried to rescue faction leader from 3 times. It has solved that issue, it seems.

The Annihilator has an HQ in each base, so one less for the sake of science and continuing I think no one will have issues with.

That said, we probe and get Adaptive Doctrine from the stranded, but Locusts intercept us on the way to that base.

The Stranded probe and steal one of our rovers!

Offline Green1

Re: AAR 6 - Final Doom
« Reply #108 on: October 27, 2014, 06:08:20 AM »
Heavy Fascist artillery and a bit too many of those pesky worms popping out of the fungus for my taste slow down the vanguard approaching the fascists.

But there time is almost up as a third artillery of mine takes out theirs.

But, the puny human has armored garrisons in rough terrain and has monoliths to heal.

Offline Green1

Re: AAR 6 - Final Doom
« Reply #109 on: October 27, 2014, 06:14:32 AM »
Locusts everywhere!

Crushing our advance.

Even The Stranded are having issues in their bases!!

Offline Green1

Re: AAR 6 - Final Doom
« Reply #110 on: October 27, 2014, 06:23:19 AM »
Harbinger!

The Annihilators ate one of the Stranded's base.

Very well, another transport foil arrived and has reinforced our beach head.

Not much time till I must rest. Not much time.. Not much..




Offline JarlWolf

Re: AAR 6 - Final Doom
« Reply #111 on: October 27, 2014, 06:28:07 AM »
Ironically fascism may be humanity's last hope... what a joke  ;lol


"The chains of slavery are not eternal."

Offline Green1

Re: AAR 6 - Final Doom
« Reply #112 on: October 27, 2014, 06:33:00 AM »
A third wave hits the shores on the Annihilator front.

We break through the outer perimeter of the Fascist base and begin the assault of the city itself!

Offline Green1

Re: AAR 6 - Final Doom
« Reply #113 on: October 27, 2014, 06:41:12 AM »
Routine regime falls.

Battle intensifies on the Annihilator front.

We rush atrocity chemical rover on the beachhead!

Offline Green1

Re: AAR 6 - Final Doom
« Reply #114 on: October 27, 2014, 07:00:33 AM »
And so, my flock. I must rest. Bring our message to the humans and the abomination.

So, I leave with a desparate offensive in Annihlator territory to the side of the Stranded, and 2 flanks pushing into the Fascists.

And remember, you are encouraging natural selection if you try to recue leaders that are already out there.

But, The Stranded MAY need rescuing. Of course, Ex'itus has some "rescue" planned if those durn locusts would just die...

Offline Green1

Re: AAR 6 - Final Doom
« Reply #115 on: October 27, 2014, 07:02:27 AM »
Save is up.

Yitzi.. The Stranded are up :D

Offline Green1

Re: AAR 6 - Final Doom
« Reply #116 on: October 27, 2014, 07:22:58 AM »
:danc:

Hi!

I just took 5 or so hours out of my day to thoroughly read through all of Green1's AARS (everything from discussions on political ideology to icelandic jailbait!) Great stuff, I'm a huge AC fan. Just wanted to chime in and say you guys aren't lacking atleast 1 spectator!

Seems you've got a crappy bug there. Maybe the stranded are just going back to their home planet? If all else fails you could just try fiddling with the scenario editor.

BTW.. glad you enjoyed it. I was stressing pretty hard because I though I broke the cool game. Did not mean not to respond.

I am glad I figured it out.. or at least kept it going.

And no... the Stranded are caught......in alien crossfire...... They aren't getting off this rock if the Annihilators have anything to say...

Offline Yitzi

Re: AAR 6 - Final Doom
« Reply #117 on: October 27, 2014, 11:25:01 AM »
(Ok, not sure if I'll be able to do it today, as I have plans, but that's only part of the day so I may be able to do it anyway; if not, then probably tomorrow.)

Offline ete

Re: AAR 6 - Final Doom
« Reply #118 on: October 27, 2014, 11:52:46 AM »
I had that bug, twice. Was really annoying, but fortunately I had close enough saves or was able to retrace my moves. Removing the HQ is fine, I tended to do either kill the probe with troops or save before turn end and reset till they did not free the leader.

Perhaps Yitzi could look into it at some point, if we have a correctly timed save?

Locusts everywhere!

Crushing our advance.

Even The Stranded are having issues in their bases!!
Wow, they're holding you off well, though I guess you did split your forces between the Fascists and them. If you've only taken one base, and maybe landed enough troops to take another 1-2, I think this may be the Annihilator's game. One of Yitzi's bases falling to the AI means he's going to be under extreme pressure for his entire turn..

I'm impressed that the University managed to take two Annihilator bases though.

And I'm surprised you did not also try the Colony Pod spam thing, giving the AI tools to work with while you're away strikes me as more important than having more forces now. And why Destroyer Probes not Foil probes? The cost difference is significant.

Ironically fascism may be humanity's last hope... what a joke  ;lol
Actually.. looking at the powergraph, the University are doing better. I think the Annihilators are eating you from the north-east, while the Exterminatus hits from the west.

The Red Unit didn't last long.. only five turns before the worms tracked down and consumed their last base. BlueFlux, think you'll pick up another faction if there are any left by the time it's your next turn?

Good luck Yitzi!
« Last Edit: October 27, 2014, 12:24:56 PM by ete »

Offline lifehole

Re: AAR 6 - Final Doom
« Reply #119 on: October 27, 2014, 01:05:30 PM »

BTW.. glad you enjoyed it. I was stressing pretty hard because I though I broke the cool game. Did not mean not to respond.

I am glad I figured it out.. or at least kept it going.

And no... the Stranded are caught......in alien crossfire...... They aren't getting off this rock if the Annihilators have anything to say...

Yeah, I'm glad too. This is fun to watch.

These annihilators are ridiculously powerful. I wish yitzi good luck, as I think tech advantage will be one of the few advantages you guys have against this foe.

 

* User

Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
103 (32%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
6 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 314
AC2 Wiki Logo
-click pic for wik-

* Random quote

A ship at sea is its own world. To be the captain of a ship is to be the unquestionable ruler of that world and requires all of the leadership skills of a prince or minister.
~Col. Corazon Santiago 'Leadership and the Sea'

* Select your theme

*
Templates: 5: index (default), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default).
Sub templates: 8: init, html_above, body_above, portamx_above, main, portamx_below, body_below, html_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 45 - 1228KB. (show)
Queries used: 37.

[Show Queries]