Author Topic: AAR 6 - Final Doom  (Read 30935 times)

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Offline Green1

Re: AAR 6 - Final Doom
« Reply #90 on: October 27, 2014, 02:53:28 AM »
Weak human.. call itself "Warrick".

We have no interest in crushing insects when it is the Annihilators who must die. We offer him it's little "truce". But like most inferior creatures, when we ask it to fight the Annihilators or be crushed, it gets uppity.

Natural Selection never ceases to wonder me with it's divine revelations.

Offline JarlWolf

Re: AAR 6 - Final Doom
« Reply #91 on: October 27, 2014, 03:03:54 AM »
Finally... some war and conflict.


I really am itching to grasp control of my turns, I need to teach these warpathing aliens a lesson or two about warfare... even if it is with an ideological faction I'd exterminate personally...


"The chains of slavery are not eternal."

Offline Green1

Re: AAR 6 - Final Doom
« Reply #92 on: October 27, 2014, 03:09:51 AM »
The Annihilators have completed a secret project. Soon we shall reveal ourselves to them.

An alien artifact located at Umbral : Blot is hooked to a rushed Network node.

Nothing Spectacular, but Creches for our warriors is noce.

Offline Green1

Re: AAR 6 - Final Doom
« Reply #93 on: October 27, 2014, 03:20:21 AM »
For now, the "Warrick" creature can wait.

We spread to the sea to begin naval superiority.

Sea Lost is founded.

Offline Green1

Re: AAR 6 - Final Doom
« Reply #94 on: October 27, 2014, 03:26:38 AM »
We exterminate a colony pod of insect Warrick.

Offline Green1

Re: AAR 6 - Final Doom
« Reply #95 on: October 27, 2014, 03:30:48 AM »
An inferior species of human was devoured by the Annihilators.

Offline Green1

Re: AAR 6 - Final Doom
« Reply #96 on: October 27, 2014, 03:39:06 AM »
One of the humans must be striking back... this Zak creature. Our Destroyer probe team cares not, though and Applied Relativity is ours!

Offline Green1

Re: AAR 6 - Final Doom
« Reply #97 on: October 27, 2014, 03:43:44 AM »
Battered by artillery, the prey colony pod tries to run, but natural selection is a cruel reality as the first vanguard of harbingers arrive.

A lone elite harbinger 3 res sentinel denies a Warrick creature base minerals.

Offline Green1

Re: AAR 6 - Final Doom
« Reply #98 on: October 27, 2014, 03:52:53 AM »
Puny Zak offers tribute lest be Exterminated.

We also trade maps and now know the extent of the Annihilator infestation and the location of the Stranded freaks.

Warrick thing is in between us and our prey and foolishly decides his own extinction.

Offline Green1

Re: AAR 6 - Final Doom
« Reply #99 on: October 27, 2014, 04:08:30 AM »
We discover Doctrine Loyalty while one of our destroter probe teams steal Gene Splicing from the Stranded.

The first wave of our invasion force arrives outside a lightly defended Annihilator base!

Offline Green1

Re: AAR 6 - Final Doom
« Reply #100 on: October 27, 2014, 04:12:37 AM »
... and seize it!

Offline Green1

Re: AAR 6 - Final Doom
« Reply #101 on: October 27, 2014, 04:40:19 AM »
Weird... I found a bug where if I take that bas, the Strandeds bases disappear and they restart.

Reloaded and let me go after another base..

Offline Green1

Re: AAR 6 - Final Doom
« Reply #102 on: October 27, 2014, 04:46:27 AM »
Going around the base, Stranded faction is there...

Offline Green1

Re: AAR 6 - Final Doom
« Reply #103 on: October 27, 2014, 04:52:26 AM »
But take it, next turn, this happens...

Offline lifehole

Re: AAR 6 - Final Doom
« Reply #104 on: October 27, 2014, 05:04:17 AM »
 :danc:

Hi!

I just took 5 or so hours out of my day to thoroughly read through all of Green1's AARS (everything from discussions on political ideology to icelandic jailbait!) Great stuff, I'm a huge AC fan. Just wanted to chime in and say you guys aren't lacking atleast 1 spectator!

Seems you've got a crappy bug there. Maybe the stranded are just going back to their home planet? If all else fails you could just try fiddling with the scenario editor.

 

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