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In the factions file there is.COMMERCE = Increased commerce ratewhat does it do? Is it a percentage increase/decrease? aka 50% would have half the commerace rate?
Rules:3,2 ; Numerator & Denominator for artillery fire damage. aka 1.5Anyone know the formula that they are using for artillery damage? Is it just straight 1.5 x normal weapon damage? How does it calculate how many times it hits the target?
I looked up on the wiki and all I could find was that artillery fire ignores armer and can only bring land units down to 50% health.Artillery duels are weapon strength vs weapon strength.So.... if I had to guess... the 3/2 is a small buff to the artillery attack power since it can only hit the unit once per turn.
Why would they do this? Weapon v weapon is just so wrong -- thinking compared to RL, where an M16 is no match for an 8-inch cannon ball. You can't shoot down artillery.
New question.Is it listed anywhere the costs for the different technologies? Or is there a formula that I'm not seeing that determines the cost of research and secret projects?
Quote from: gwillybj on October 24, 2014, 12:36:23 PMWhy would they do this? Weapon v weapon is just so wrong -- thinking compared to RL, where an M16 is no match for an 8-inch cannon ball. You can't shoot down artillery.You can shoot down artillery if you've got artillery of your own. The M16 isn't artillery, and indeed when the target is not artillery it's not weapon vs. weapon.