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Full information regarding my patch can be found at http://alphacentauri2.info/wiki/Yitzi%27s_patch In particular, the most significant changes of this version are new modding options for bonus talents from facilities (boosting Lal's talents with psych-boosting facilities and adjusting the effect of the Paradise Garden) and getting spore launchers to stop fighting each other. I have also fixed some bugs from earlier versions.
With 0 INDUSTRY I get 9 minerals production row.
I've got corruption ( only in one game so far ) where few minerals in one base were dissappearing like they were used for a support of not existing units.
Nice. Can you add 32 bitmap to codes keys text? Not a big deal - I think it's pretty straightforward.
I'll try out drones mode 63. So I suppose the code interpretation was that +TALENT/pop should be +2 PSYCH/pop? I think it'll make Lal really good, probably the top default faction. Maybe a little less in my SE set as I made EFFIC harder to get.
This missing minerals thing keeps happening in my games and always at headquarters.I've attached saves from the turn just before and from the turn of the occurence.Edit:I've added a second pair of saves when the number of the lost minerals increased to two. I used to play only smac with kyrub's patch and don't recall it happening.Could you check if it's the issue you were writing about, or something else ? Could you explain the mechanism of this bug ? Is there anything player can do to prevent it ?
And I found the problem; there is a function that lets the AI rehome its units at a distance, probably when the current base can't support them, and it doesn't make sure that it owns the new base. This should not be too difficult to fix, I think.