Author Topic: New Planet Scenario  (Read 1099 times)

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New Planet Scenario
« on: May 03, 2014, 05:06:25 AM »
New Planet Scenario

http://alphacentauri2.info/index.php?action=downloads;sa=view;down=223

Scenario Name: New Planet Scenario
SMAC/ SMAX: SMAX
Author: Dreifels
Date of original posting: 2/28/02
Original host site: Dreifels Alpha Centauri page

"New Planet"
(build 7)
Scenario is made for SMACX

Map size is a medium between the "Standard" and the "Huge" format.
(that size I always missed on the CDs)

Settings for "New Planet"
-------------------------

Starting Year 2105

Human factions got 1 ready built city size 3,
having already recycling tanks and recreation comm in their HQ
and start with 2 Scout Patrols, 1 Unity Rover, 1 former,
2 free colony pods
(Pirates have escape pods, Angels have 1 Scout + 1 Probe,
Cult have 1 Scout + 1 mindworm)

Alien factions got 1 ready build city size 1 and start with
1 Scout Patrol, 1 MK1, 1 free colony pod
(this difference in the city's size makes the aliens very week,
so I add to the personality of both aliens "shameless betray
human players". If you like to play an alien faction by a human
player you should correct this entry and increase the city's size
for both aliens to 3 and/or give them a 2nd free colony pod)

Energy is as original 10-10-10-10-10-10-10

All settings from standard faction txt files.

 

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The Progenitor race appears to sense, and possibly even manipulate, local fields an untrained human cannot percieve without mechanical aid, including at the very least electricity and magnetism. This sensitivity creates entirely new worlds of artistic endeavors for the race- or it may be developed into a powerful combat awareness that can foil any attempt at surprise.
~Prime Function Aki Zeta-5 'Alien Analysis'

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