Author Topic: AAR- Techno Destructo  (Read 4562 times)

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Offline Sigma

Re: AAR- Techno Destructo
« Reply #15 on: September 25, 2013, 01:05:36 PM »
This one, however, is wild. The Pilgrims to the south must have chased it into my lands all wounded. I send out my Scout Patrol to put it out of its misery.

I also grab Industrial Base while I'm at it.

Offline Sigma

Re: AAR- Techno Destructo
« Reply #16 on: September 25, 2013, 01:08:32 PM »
Exploration to the east. My luck returns with a Data Pod turning out Doctrine: Mobility.

Also, please take note of the giant crater in the center of my continent. I want that. Very badly. It's actually covered in Unity Pods, but I don't dare open then for fear that they might unleash a Fungal Bloom and curtail my colonization. A Tower sprouting from the center of the crater would ruin my day.

Offline Sigma

Re: AAR- Techno Destructo
« Reply #17 on: September 25, 2013, 01:11:49 PM »
Hmmm, the pickings are not great for the area to which I've sent that colony pod. If I don't put it next to that one tile lake then I'll need to raise terrain to make it useful.

I've discovered the east coast, and no rival bases to be seen. Securing that crater is my #1 priority (after the Weather Paradigm, for obvious reasons).

Offline Sigma

Re: AAR- Techno Destructo
« Reply #18 on: September 25, 2013, 01:13:43 PM »
I make the call and plant Alpha Observatory in the west. That should actually create a pretty decent bottleneck for land troops trying to break into my territory, thanks to its zone of control.

Offline Sigma

Re: AAR- Techno Destructo
« Reply #19 on: September 25, 2013, 01:17:07 PM »
The Weather Paradigm is going rather smoothly at the Dilemma Archive. Also note that the forests have almost completely taken over this central area. That takes a pretty big strain off the Formers. So far no word on any other factions starting projects, so I'm in the clear as of right now.

And in the east, another rover. I'll move it to the western areas to see what's there and hopefully suss out where the Authority and Pilgrims are hanging out.

Offline Sigma

Re: AAR- Techno Destructo
« Reply #20 on: September 25, 2013, 01:20:35 PM »
Current standings. I'm in the lead right now, with the Genarchs breathing down my neck. I'm a bit surprised that the Pilgrims are doing so well-- that could be trouble if they are indeed that close to me and they decide to pick a fight. If you look at the rankings they're a little hilarious actually-- I have no idea how or why Basque has the most money and Atsumi has the biggest army, nor how I ended up with the most population. Terrible things must be happening out in the black that a faction with all of 4 bases, none of which are larger than size 3, is leading in that category.

That should do it for now.

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Re: AAR- Techno Destructo
« Reply #21 on: September 25, 2013, 04:35:04 PM »
 :danc: :look: :win:

Offline JarlWolf

Re: AAR- Techno Destructo
« Reply #22 on: September 25, 2013, 11:04:03 PM »
Very mysterious indeed... what was the planet native life settings at? Abundant?

If so that may be why Brother Joaquin is doing so well.


"The chains of slavery are not eternal."

Offline Sigma

Re: AAR- Techno Destructo
« Reply #23 on: September 25, 2013, 11:47:38 PM »
Everything is Average except for ocean coverage, which is 30-50% . I suppose it isn't that unusual-- the RNG is a fickle mistress, afterall. I have found that the Pilgrims are one of my stronger factions, so that would account for their performance here.

 

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