Author Topic: Thoughts on this faction's stats (Tomorrow)  (Read 5510 times)

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Offline Kilkakon

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Re: Thoughts on this faction's stats (Tomorrow)
« Reply #30 on: August 12, 2013, 02:36:42 AM »
Very well!

Offline JarlWolf

Re: Thoughts on this faction's stats (Tomorrow)
« Reply #31 on: August 12, 2013, 02:41:03 AM »
Man, those red alert buildings look really kick ass as bases...


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Re: Thoughts on this faction's stats (Tomorrow)
« Reply #32 on: August 12, 2013, 02:43:57 AM »
Oooh.  I like!  It needs - something still -maybe a dash of color?- but that's a beautiful start.

Offline Kilkakon

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Re: Thoughts on this faction's stats (Tomorrow)
« Reply #33 on: August 12, 2013, 02:45:38 AM »
Man, those red alert buildings look really kick ass as bases...
Haha thank you! That's the Propaganda Centre, used by the Forces of Tomorrow in my mod to generate resources instead of a Tiberium Refinery. I made a buildup animation for it from scratch... took like 10 hours haha. I also made the little mini ones. Those other buildings are the Redoubts, the defensive structure + barracks for the faction.

(I'll let you know when I release the mod. :) It'll be the next thing after LE.)


The faction's colours are grey, primarily, in C&C, although they have a lot more red in them once they hit space era.

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Re: Thoughts on this faction's stats (Tomorrow)
« Reply #34 on: August 12, 2013, 02:52:11 AM »
Hmm.  It's very good-looking like that; I just still think a little color would really give it 'pop'.

Offline Kilkakon

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Re: Thoughts on this faction's stats (Tomorrow)
« Reply #35 on: August 12, 2013, 03:01:19 AM »
I'll have to think about it. :) What you are seeing is literally how they look ingame:

And have some random other screenshots as well, why not. :D





Offline JarlWolf

Re: Thoughts on this faction's stats (Tomorrow)
« Reply #36 on: August 12, 2013, 03:59:50 AM »
Hrmm... you are really adept at modding these sorts of things... I wonder, how many factions are allowed in the old CnC games like Tiberium Dawn and Red Alert 2? Last I checked only two real camps existed for each game.


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Offline Kilkakon

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Re: Thoughts on this faction's stats (Tomorrow)
« Reply #37 on: August 12, 2013, 04:05:08 AM »
Well thank you. :) God is my helper haha :D

C&C1: 2 factions, I expanded to four playable ones. (Company of Answers, Forces of Tomorrow, USA, Russia)
RA2: 2 factions, I expanded to nine. Was a while ago now.

Offline JarlWolf

Re: Thoughts on this faction's stats (Tomorrow)
« Reply #38 on: August 12, 2013, 04:27:06 AM »
Hrm. I'll have to take a look at those then, if that's possible.



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Offline Kilkakon

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Re: Thoughts on this faction's stats (Tomorrow)
« Reply #39 on: August 12, 2013, 04:30:50 AM »
Working on the Red Alert 2 one was an experience. It was recieved just like Lost Eden really, it was just a normal mod too, yet everybody in the RA2 community ignored it completely. But after working on it for a few years I learnt the important lesson that graphics are vital to a good gameplay experience. Since then I've picked up all my art skills.

I'd be happy to show you the C&C one when it's done. :) I hope it will be soon.

 

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