Author Topic: SMAC within SMAX  (Read 19680 times)

0 Members and 1 Guest are viewing this topic.

Offline Ford_Prefect

Re: SMAC within SMAX
« Reply #105 on: May 04, 2014, 04:03:13 AM »
Ummm... its currently stored on the forum.   :-\  Just not on the downloads page.  I did update the github page with a link to the forum.

Online Buster's Uncle

  • In Buster's Orbit, I
  • Ascend
  • *
  • Posts: 49272
  • €442
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: SMAC within SMAX
« Reply #106 on: May 04, 2014, 04:22:27 AM »
Coo! ;b;

Sorry; I have to worry about things like that.

Offline diessa

Re: SMAC within SMAX
« Reply #107 on: May 04, 2014, 02:54:21 PM »
Github has excellent version control. It is a great choice! That said, perhaps you could link to this website and our ongoing discussions? That might bring more feedback and people to the site.

Offline DrazharLn

Re: SMAC within SMAX
« Reply #108 on: May 04, 2014, 04:49:37 PM »
@diessa,
Ford has already linked back here.

Offline diessa

Re: SMAC within SMAX
« Reply #109 on: May 05, 2014, 02:44:08 PM »
That's good. I was more-so writing that post to bridge between BUncle's post and using a third party site. Thanks for confirming, though.

Online Buster's Uncle

  • In Buster's Orbit, I
  • Ascend
  • *
  • Posts: 49272
  • €442
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: SMAC within SMAX
« Reply #110 on: May 17, 2014, 04:34:38 AM »
http://alphacentauri2.info/index.php?topic=8703.0

Been a little quiet on this front.  Any developments to announce, anyone?

Offline DrazharLn

Re: SMAC within SMAX
« Reply #111 on: May 17, 2014, 09:07:16 AM »
Mod managers are done. Text file editing (alphax.txt, helpx.txt, conceptsx.txt, Script.txt, tutor.txt) is done. File moving is done (maps and opening movie needed renaming).

As I said in the other thread:
I went ahead and modified tutor.txt to remove the Spore Launchers entry. It's now an almost-replicant of the mind worm entry. I also removed all the references to the alien factions while I was there.

If the community could pick a new set of factions to bundle with this and if someone could investigate when the bt<native lifeform>.pcx and <native lifeform>_sm.pcx files are used and if the spore launcher ones need removing, then we're very almost done with things that can be done outside the binaries.

For the friendly .exe modders, these are the most useful new alphax features for this project in order of importance:
Switch to disable sealurks/fungal towers/spore launchers being spawned or appearing in pods
Switch to disable ogres appearing in pods
Switch to disable the cloning event
Switch to disable Unity Crash Site
Switches to disable the other landmarks

To make things a bit neater, it would be good if either we had a way to stop custom units appearing in the datalinks and/or if you could make disabled native life and ogres not appear in the datalinks (I've tried and I don't think this can be done from text files)

The mod is basically done, just needs the above .exe modding and then the AI patches ported across.

Online Buster's Uncle

  • In Buster's Orbit, I
  • Ascend
  • *
  • Posts: 49272
  • €442
  • View Inventory
  • Send /Gift
  • Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  A WONDERFUL concept, Unity - & a 1-way trip that cost 400 trillion & 40 yrs.  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: SMAC within SMAX
« Reply #112 on: May 17, 2014, 03:19:26 PM »
That's going to be quite a job for someone, probably Yitzi, who won't get to it soon, alas.

Offline DrazharLn

Re: SMAC within SMAX
« Reply #113 on: August 19, 2015, 03:27:54 AM »
In version 3.4 of Yitzi's patch, Yitzi added support to toggle most new engine features (and some non-engine features) introduced by SMAX. Making the SMAC in SMAX mod is now possible and easy.

I'm pretty sure I have the files I need to finish it off fairly quickly (modified techtree, help files, etc) on my home computer, but I can't upload them (again? I can't find them already uploaded here) until ~26th August.

I'll have time to finish the mod up properly and package for Ford's manager around mid September, if no one has done it by then.

Offline DrazharLn

Re: SMAC within SMAX
« Reply #114 on: May 05, 2016, 02:19:22 PM »

 

* User

Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
24 (7%)
XP Compatibility patch
-=-
9 (2%)
Gog version for Windows
-=-
103 (32%)
Scient (unofficial) patch
-=-
40 (12%)
Kyrub's latest patch
-=-
14 (4%)
Yitzi's latest patch
-=-
89 (28%)
AC for Mac
-=-
3 (0%)
AC for Linux
-=-
6 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
16 (5%)
Total Members Voted: 314
AC2 Wiki Logo
-click pic for wik-

* Random quote

Einstein would turn over in his grave. Not only does God play dice, the dice are loaded.
~Chairman Sheng-ji Yang 'Looking God In The Eye'

* Select your theme

*
Templates: 5: index (default), PortaMx/Mainindex (default), PortaMx/Frames (default), Display (default), GenericControls (default).
Sub templates: 8: init, html_above, body_above, portamx_above, main, portamx_below, body_below, html_below.
Language files: 4: index+Modifications.english (default), TopicRating/.english (default), PortaMx/PortaMx.english (default), OharaYTEmbed.english (default).
Style sheets: 0: .
Files included: 45 - 1228KB. (show)
Queries used: 39.

[Show Queries]