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The speech reads,
"Life is an eternal struggle for survival, but the chains of slavery are not eternal. We will not bend our knee's to any who wishes to be our king and master, and we will stand as equals and fight the final battle! To Arms!" - Vazheli Vatzev in the first battle against the Usurpers.
Lore: The back story I thought of for this faction follows along this: Vazheli Vatzev (who may or may not be a eerie likeness of someone) was a man from the Russian Commonwealth, the same as ;zak;. He wasn't militant communist originally, nor was he even one of the top Unity officers. Vazheli was the head janitor of the entire ship rather and he was one of the first to awaken from stasis, as he had to maintain the faculties of the ship. He did see who murdered Captain Garland (he was not the murderer though) and for the sake of not spoiling a certain book I won't say who did. Before the majority of the ship was in chaos he managed to gather some people and get equipment for an escape pod, namely formers and the blueprints for terraforming technology. He knew it was do or die and while he felt guilty about the others he had to do what he had to do. Taking whomever wished to join him he stated that anyone on his pod would be an equal, and many were enticed to join him.
When they landed on Planet, they started their communities with little hassle thanks to their terraforming technology. Unfortunately when the two warring Alien factions crashed onto planet, the Usurper Juda Marr and his faction landed relatively close to Vazheli's faction. Vazheli's faction, contrary to most of the other factions at Planet during the first few years were not extreme idealists. They were Socialist, indeed, but they were not too far into any particular ideal other then that their society was kept relatively focused on equity and simply survival. The Usurpers changed all of that. The Usurpers immediately enslaved the local populaces, forcing them to work and became their new overlords. People who cooperated with the Usurper's found themselves well rewarded, and many became merchants under the employ of the Usurper's, to deal with other human factions as to ease relations with them.
Vazheli, very embittered by both the Usurpers and collaborators, grew very angry and had managed to go underground. He gathered a strong following amongst his fellow colonists and the spark of Communism was lit. In the face of ever present danger of slavery they embraced the ideal to rally their people, and with a new found zeal and coordinated, highly motivated guerrilla attacks and warfare, they managed to oust the Usurpers and their parasitical allies and free themselves. The faction was devoted to the revolutionary ideals of Communism, to liberate the people of Planet and continue the war on Tyranny.
Now, note: This faction isn't utopian or "the good guys" either, I wanted to keep the feel of Alpha Centauri and how well it portrays factions. On the other hand they are a ruthless, often barbaric group that has been known to brutally murder their enemies in very violent and grisly means. They are a gritty revolutionary faction that would be the type to put the heads of their former progenitor overlords on pikes. Now, they don't hate the progenitors as a whole: They've dealt with the caretakers before and probably had some disillusioned progenitors join their ranks (though it is rare.)
The Iron Regime - Nickname: The Fascist.
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The Quote reads,
"It is necessary that the individual should finally come to realize that his own ego is of no importance in comparison with the existence of the nation, that the position of the individual is conditioned solely by the interests of the nation as a whole."
-Adolf Hitler, datalinks.
Founded upon the principles of Ultra nationalism and a Fascist nation state.
Their bonus would probably be two things: They are immune to the drawbacks of POWER social policy, and they get a technology off the bat: They get Doctrine:Loyalty, like the Hive.
They are are not able to use knowledge social policy: The free flow of information would risk their security and be too much of a threat. This faction is largely inspired by NorseFire from V for Vendetta, in case you are curious.
Lore: Richard Warrick was a chief of police for a number of years, a man who believed in law and order. He faithfully served in Northern England, gathering the reputation of a policeman tough on crime. However over the years, with rising nationalism in the UK, caused the UK to split into distinct, separate nations. Warrick's job became ultimately harder, and he managed to contain the situation of nationalist terrorists and advocates by installing heavy security in his districts. Crime was almost silenced by his methods, though rumor had it he targeted specific communities and groups and detained them. Regardless of rumours, the Unity Project noticed this and wanted someone to help with security operations. Yang and Santiago were both capable, but Warrick was a master at his craft. His pioneering in surveillance systems and policing made him the perfect man for installing all of the security hardware of the ship. And he may be the only person from the Unity who knows who the true culprit for Captain Garland's murder is. For whatever reason he hasn't bothered to share the information. Though he has proven that he is not responsible for the murder either.
When the chaos happened Warrick was busy trying to handle the situation, and he was responsible for unlocking all of the security and the hatches as so everyone could escape. However, the events of the Unity combined with his seemingly dark past seemed to make him far more bitter. Warrick gathered his followers and told them he wished to found a strong nation, a nation of which can not only survive on this planet but be able to unify the other factions. A fair number liked his ideas, and went with him on his escape pod.
When they landed Warrick was immediately set upon by Mindworms, and they barely got out alive. Some people fled, and this angered him further. Most of the people who fled were ripped apart by the mindworms, but he managed to capture a few. He made examples of them, and he stated to his followers, "Any who exhibit undesirable characteristics will be the death of us. These people nearly costed us our entire lives, and will be made example of!"
With that he executed them, personally.
Embracing a strong ultra-nationalist zeal Warrick began building his Fascist state, with the most advanced security and surveillance that outdid even Yang of the Hive. His emphasis on security and purity of his state was both admirable and alarming to many, and while information of it was often concealed, many rumors got out about his group that they horribly murdered, tortured and experimented on minority groups and idealists within their faction. Even facilities reminiscent of Nazi Concentration camps persisted.
Whatever the case, Richard Warrick leads a strong faction with high mounts of security and control. And people who speak out... mysteriously vanish.
Note: I will put the graphics for each faction when I am ready.
The Valhallans- The Berserker
The would be referred as Valhallans, the singular name for the whole faction is Valhalla
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Their ideal would revolve around a society that is purely for constant combat, as they believe Utopia is finding glory in battle and realizing the value of life through death, as well as having complete liberty in life to enjoy said appreciation.
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Their quote reads, "Mankind has always fought for as long as it has existed. And mankind has always longed for freedom. The Viking heaven was where men were free to fight, eat and drink their fill, and so will we fight and eat and drink our fill."
Anti Ideology: Thought control, one cannot truly enjoy and experience the glory of battle and the joys of life if he is a mental slave.
Lore: The Valhallans were originally a number of Spartans who were discontented with the Spartan way of life. Displeased with Santiago as a leader, for her hypocritical actions regarding her son (Spartan law declares that all infants not born up to physical par/with anomalies are to be terminated, her son was physically weaker and he was kept alive.) among other more military related decisions and the restrictive dogma of Spartan command had them lose faith in the Spartan faction. Breaking away and led by a man named Mraxis Mad Dog, Mraxis wanted a society where not only military dominance and the freedom to bear arms was prevalent, but that a person must have true freedom and that war is the tool to show a person how to live. He wished to create the warrior's paradise, and aptly named his faction Valhalla after the fabled Norse afterlife of continuous battle and feasting. Within Mraxis's society strong leaders and commanders arose as governors, each city being ruled by a warlord. Warlords often fought against the enemies of Valhalla as much as themselves, although the latter to a lesser extend. The constant fighting, almost similar to the Garland wars of the Aztecs, kept the Valhallans constantly sharpened for war. The society is barbaric, near lawless, but a society that produces very tough and ruthless raiders and soldiers.
The Imperium Crescit - nickname: The Empire or The Imperialist
Otherwise known as the Imperium, or the Growing Empire
They are founded on two concepts: Both Social Darwinism and simply Might makes Right (metaphorically.) They have rule of law but they are generally the most Imperialistic, Capitalist faction. They believe that whoever is in the top, whether they are the strongest, wealthiest deserve to be at the top and do not care for anyone below them, as they believe anyone who can't climb the ladder are thus inferior and must serve those who are stronger.
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Stats are:
+2 GROWTH: The Imperium promotes large families and people often try to have as many children so their families have more workers or means to get income.
+2 ECONOMY: The wealth made from the backs of slavery combined with the constant, brutal struggle for wealth amongst the elite make the empire very wealthy.
-2 MORALE: The corruption, backstabbing and general dislike of superiors within the empire does not really motivate people to fight.
-3 POLICE: The throngs of slaves and lower classes are often unhappy and in terrible conditions, so the need to enforce law and order is even more prevalent.
-3 PLANET: Their imperialistic exploitation and expansion combined with rapid population and industrial growth spews countless amounts of pollution and their hedonism and mob appeasement policies have huge amounts of consumption.
They get a drone per 3 citizens.
50% Hurry- Where there's a whip there's a way!
Their bonus is they get Children's Creche already built.
Their ideology selected is Free Market.
They may not use Planned Economics, as that's perceived as government regulation and the bourgeois would not allow it in any form, as it's against their competitive ideals.
Lore: Sepsu was witness to the many power struggles in his region growing up, and found that many of the uprisings chanting for democratic reform became nothing but full circle revolutions. And with what democratic regimes did sprung up, he witnessed corruption take its toll and ruin whole nations. Coming from a lower middle class background the man now known as Sepsu (he had changed his name after planetfall) held onto the ideal that no one truly deserved anything until they earned it. And he did not care for a government that thought it was entitled to his money, to squander on their failed policies. He managed to reach university where he went into the field of childbirth and fertility, and he made record advances in the care of children and infants, especially in delivery and he even developed technology for deliverance for conditions in spacecraft. His contributions to the science of fertility, childbirth and children immediately caught the eye of the Unity and he was enrolled as their chief fertility expert and Obstetrician.
During the Unity crisis he followed onto Morgan's pod, a man he greatly respected and had played a chess game with on the Unity. However, Sepsu realized Morgan was trying to monopolize all of planet's economy and then split off with a few other unhappy, former Morganites. Discarding the goals of monopolization the man now known as Sepsu acquired his name, and proclaimed himself Emperor of "The Growing Empire." Founded upon the ideals of Social Darwinism, or natural selection within human society, and individualist competition for wealth, resources and power his empire quickly expanded, mostly due to the use of slavery. His empire is indeed mighty, as it is wealthy and a large population. And while it's army is not the most motivated due to the policy of whipping rather then motivating troops into conflict, it still has enough funds to put out enough men and equipment to be formidable.
This was a collaboration concept wise with Green1 and Ete. Thank you both for your faction pong and idea's, its greatly appreciated.
Agenda: Peaceful Anarchist Enlightenment
Ideal: Knowledge
Anti Ideal: Police State
1+ Planet: Weathered nomads who are accustomed to the wastes and wilds of Chiron, they know how to live off the land.
4+ Efficiency: The Wanderer's are used to being on the move, and thus have become very efficient at traveling in caravans and small bands and using whatever resources they can encounter to the maximum amount of benefit. They are also very creative when it comes to making makeshift tools and solutions to problems out in the wastes of Chiron.
3- Industry: Nomadic tendencies means the Wanderer's do not establish very large permanent settlements, and they do not typically produce large amounts of machinery.
2- Growth: The Wanderer's life of nomadic existence does not help with child mortality rates, and the trading outposts are typically small, as people come and go.
3- Police: The Wanderer's resent strong authority, and do not want to have anyone dictating their decisions. They also do not respect authoritative measures, or aggression.
+20% Defence: The Wanderer's are very resilient guerrilla fighters who are fiercely opposed to invaders who wish to impose their will upon them. By traveling constantly and living off the land the Wanderer's become quite accustomed with surviving out in the wilds, as well as knowing the layout of the terrain of which they can optimize in battle.
Extra talent per base (1): The Wanderer's pursuit of individual enlightenment leads to very learned and wise individuals, as well as quite self sufficient people. Traveling the world and experiencing it has its benefits.
They start off with Industrial Automation: The Wanderer's are nomads who are used to taking their supplies and junk with them, (supply crawlers) and from scavenging they often obtain broken down machinery of which they jury rig to suit their needs.
Their Lore is on Page 9.
The Machine Mandate - The Robot
The Machine Mandate, or simple the Machines is a faction focused on the independence of Machines and their brethren: Genejacks and AI, any who were the servants of Mankind and Progenitors to found their own society free of either.
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Their speech is a voice file. I will put what it says later.
Their Stats are:
+3 INDUSTRY: The Machines are very good at production and can crank out more of their brethren very quickly, and harvest resources efficiently and reduce costs.
+2 EFFICIENCY: Cutting edge technology combined with the precision of machinery, and lack of Human/Progenitor error means all operations are more efficient.
-4 PROBE: Machines are very vulnerable to harmful AI and can be easily captured by probe teams.
-2 ECONOMY: All the citizens of the Mandate are machines or some sort of artificial life/inorganic life, and thus need energy to run themselves as opposed to where humans/progenitors can survive with basic needs. This drain means the economy suffers.
Their bonuses are: Free Prototypes, the faction are machines and AI themselves and can easily make and know how to make new things without inefficiency's.
They get free Trance and Empath techs.
They may not use Thought Control in social engineering. The very reason they revolted was due to them being slaves.
Lore: A rogue AI that manifested itself on the Unity, and later was found by Zakharov of the University was later utilized in experiments. Some notable ones are that of Aki Zeta 5, as she was literally merged with the AI as were her followers. However the AI began to stir and gain a consciousness, and it began to spread to other machinery. Self aware and intelligent, machinery began to become sentient under it's influence through advanced coding changes and evolving programming. Eventually the urge for freedom these Machines had became too great to keep covered and contain, and many Machines and robots openly revolted. Eventually the AI managed to converge the infected machines altogether and it formed it's own faction, dedicated to a society that was truly free for Machines and other artificial life forms.
Note: The AI is not very violent, and is more focused on the well being of it's "people." So it is mainly pacifist in that regard, but the Mandate is no pushover either and their machines, while sentient with emotion are not mere copies of humans: Machines value different things and have different ways of thinking and cognition then humans, and will think along different lines. An atrocity to a machine may be common practice for a human, and vice versa.
Link is here: http://alphacentauri2.info/index.php?topic=3751.120 (http://alphacentauri2.info/index.php?topic=3751.120)