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Each land square on the map is flat, rolling, or rocky. The rockiness of a mineral square affects its potential mineral production:

  • Flat—no minerals unless a mine is built there
  • Rolling—one
  • Rocky—one, three with a mine and four with a mine and a road

Rocky areas inhibit movement, costing twice the normal number of moves to enter. Units on rocky squares receive +50% defensive bonus in combat.

Nutrients provided by Rainy and Moist Rainfall are nullified, though nutrients provided by a Resource Bonus will still be picked up.

A base cannot be founded on a rocky square, nor can farms be built there. The rockiness can be reduced by a Terraforming Unit using the Level Terrain command.