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Requires Mind/Machine Interface
Cost 8
Base movement 8 (Air)
Cargo 1

Copters, with their maneuverability and ability to land temporarily in rough terrain, make formidable combat units. Copters should return to a friendly base or airbase at the end of every turn for refueling. If it is unable to do so and must land temporarily in the field, it incurs 30% damage.

A copter unit can attack multiple times each turn unlike the Needlejet.

  • Domain: Air
  • Speed: 523 km/h
  • Modality: Rotary
  • Dimensions: 15.5 × 6 × 4 m
  • Modifiers: Range unaffected by fuel