|Base movement||8 (Air)|
Copters, with their maneuverability and ability to land temporarily in rough terrain, make formidable combat units. Copters should return to a friendly base or airbase at the end of every turn for refueling. If it is unable to do so and must land temporarily in the field, it incurs 30% damage.
A copter unit can attack multiple times each turn unlike the Needlejet.
- Domain: Air
- Speed: 523 km/h
- Modality: Rotary
- Dimensions: 15.5 × 6 × 4 m
- Modifiers: Range unaffected by fuel