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Did YOU like the Mars, Now senario for civ 2?

Yea
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Nah
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ABSTAIN!
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SAYWHAT!?
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Total Members Voted: 17

Author Topic: Mars, Now in SMAC  (Read 46859 times)

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Offline Buster's Uncle

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Re: Mars, Now in SMAC
« Reply #31 on: October 31, 2012, 05:11:03 PM »
Those are very, very good - but the older version he used is very good, too. ;b;

Offline Pickly

Re: Mars, Now in SMAC
« Reply #32 on: November 01, 2012, 03:36:38 AM »
I played the Civ 4 Mars, now a tiny bit, is that similar to the Civ 2 version at all?  (Apart from involving Mars.)  Will probably get some ideas for terrain, technology, etc. changes that could be made for this mod idea once I have a better sense of the world and goals of the mod.

Offline Matt the Czar

Re: Mars, Now in SMAC
« Reply #33 on: December 27, 2012, 03:56:19 AM »
I played the Civ 4 Mars, now a tiny bit, is that similar to the Civ 2 version at all?  (Apart from involving Mars.)  Will probably get some ideas for terrain, technology, etc. changes that could be made for this mod idea once I have a better sense of the world and goals of the mod.

The J did a good job, but I think he went a little overboard in some areas (afterworld units).

Updated world:
(click to show/hide)
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Offline Matt the Czar

« Last Edit: February 11, 2013, 11:49:29 PM by Matt the Czar »
Good artists copy, great artists steal.

--Pablo Picasso, Datalinks

Offline Matt the Czar

Re: Mars, Now in SMAC
« Reply #35 on: February 11, 2013, 03:58:00 AM »
also, how do i get rid of the boxes around the bases? theyve crashed this mod into a metaphorical brick wall  :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: ???


EDIT: btw I use Gimp
Good artists copy, great artists steal.

--Pablo Picasso, Datalinks

Offline Matt the Czar

Re: Mars, Now in SMAC
« Reply #36 on: February 11, 2013, 04:03:37 AM »
Datalinks no no... they will be:


(click to show/hide)
Good artists copy, great artists steal.

--Pablo Picasso, Datalinks

Offline Matt the Czar

Re: Mars, Now in SMAC
« Reply #37 on: February 11, 2013, 04:23:04 AM »


third post this day!  :) 8) :danc:

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Good artists copy, great artists steal.

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Offline Matt the Czar

Re: Mars, Now in SMAC
« Reply #38 on: February 11, 2013, 05:06:15 AM »
Would the gui shown in the pic in the smac media file called basescreen be availible and/ or created?  if so yay!
Good artists copy, great artists steal.

--Pablo Picasso, Datalinks

Offline Buster's Uncle

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Re: Mars, Now in SMAC
« Reply #39 on: February 11, 2013, 05:09:57 AM »
also, how do i get rid of the boxes around the bases? theyve crashed this mod into a metaphorical brick wall  :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: ???


EDIT: btw I use Gimp
http://alphacentauri2.info/index.php?action=articles;sa=view;article=29

Offline Matt the Czar

Re: Mars, Now in SMAC
« Reply #40 on: February 11, 2013, 05:19:27 AM »
(click to show/hide)
« Last Edit: February 11, 2013, 11:49:58 PM by Matt the Czar »
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Offline Buster's Uncle

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Re: Mars, Now in SMAC
« Reply #41 on: February 11, 2013, 05:45:15 PM »
:D

Offline Matt the Czar

Re: Mars, Now in SMAC
« Reply #42 on: February 12, 2013, 01:04:28 AM »
I have decided. Mars terrain contest!! Who can come up withe best?

GUIDELINES:

Animus fluid: make it look like oil.

Water: blue-green with red hue.  If you can, not needed really

Farms, solar collectors, sensors, etc. whould do fine!



« Last Edit: February 12, 2013, 11:38:30 PM by Matt the Czar »
Good artists copy, great artists steal.

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Offline Kilkakon

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Re: Mars, Now in SMAC
« Reply #43 on: February 12, 2013, 03:46:09 AM »
The water isn't changable, as far as I know.

Offline Buster's Uncle

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Re: Mars, Now in SMAC
« Reply #44 on: February 12, 2013, 05:06:41 AM »
The water fungus is changable, and you might could do something clever with that, but I believe you're right.

 

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