Author Topic: Ever done this?  (Read 3424 times)

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Offline Agent Miles

Ever done this?
« on: December 16, 2015, 04:50:36 pm »
I have a base in a late game I built on a whim called FungusAmongUs. It is surrounded by twenty fungus squares. The base produced 43Nut/62Min/62Ene. I jacked the ED up to 249 with mineral boosting facilities. I get a fungal bloom about every turn...which of course changes nothing at the base.
 :D
I am currently up to 85N/273M/143E from satellites and ED is 410. Curiously, I'm not getting any mind worms to spawn. I had hoped to harvest them for EC's.

Offline vonbach

Re: Ever done this?
« Reply #1 on: December 16, 2015, 09:59:43 pm »
Heh my games are usually over by then. I've never been big on fungus I like to clear it for forests.

Offline Mart

Re: Ever done this?
« Reply #2 on: December 16, 2015, 11:11:52 pm »
...
I am currently up to 85N/273M/143E from satellites and ED is 410. Curiously, I'm not getting any mind worms to spawn. I had hoped to harvest them for EC's.
That sounds like SMACX engine finally "realized," that harvesting mindworms for energy in that fashion is an abuse - just makes late game no fun, as you play through it so fast in so little turns...
Interesting, maybe there is a cap on that mw spawning?

Offline Agent Miles

Re: Ever done this?
« Reply #3 on: December 17, 2015, 02:08:00 pm »
I find it rather ironic that a base with an economy focused entirely on Planet fungus causes over 400 points of eco-damage. Planet's response to the ED is to cause fungal blooms, which essentially do nothing to the base.

It might be possible to do something like this much earlier in a game with a sea colony or two in the New Sargasso.

Offline Yitzi

Re: Ever done this?
« Reply #4 on: December 17, 2015, 02:22:33 pm »
Yeah...together with Iron Man and satellites (especially playing as Gaians with Manifold Harmonics), it's a great way to boost late-game tech to grab Transcendent Thought for a high score.  Not quite as good as condenser+enricher as  ;aki;, though...

It might be possible to do something like this much earlier in a game with a sea colony or two in the New Sargasso.

Not really, because having high fungus production requires a lot of techs.

Offline Agent Miles

Re: Ever done this?
« Reply #5 on: December 17, 2015, 04:12:59 pm »
I don't know how quick the rest of you play SP. By 2284 I have up to Centauri Psi, allowing 2N1M1E per fungus square. So the fungus base is growing and viable. By the time the other techs hit, it should have maxed population with a punishment sphere. Then it would be very productive.

Offline vonbach

Re: Ever done this?
« Reply #6 on: December 18, 2015, 09:01:26 pm »
Quote
It might be possible to do something like this much earlier in a game with a sea colony or two in the New Sargasso.

Or you could just send some foil supply crawlers over and soak up some resources.
Fungus...Most people aren't big on fungus but I hear it grows on you.

Offline Agent Miles

Re: Ever done this?
« Reply #7 on: December 21, 2015, 01:05:44 pm »
I replaced six tiles with Thermal Boreholes and boosted mineral production up to 343. I then changed S.E. away from Green. This gave me an ED of 1700. Finally, I raised the island where the base was to a high plateau. The base is now a Doomsday device, causing worldwide flooding while being itself immune to the vengeance of Planet.

MWAHAHAHAHA!!!

 ;)

Offline bvanevery

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Re: Ever done this?
« Reply #8 on: January 14, 2017, 11:57:51 am »
The base is now a Doomsday device, causing worldwide flooding while being itself immune to the vengeance of Planet.

That's hillarious.

On the other end of things, I am shocked at how permissive to industry a hybrid forest makes your base.  I sent out supply crawlers and crawled a base to 70 minerals without showing eco-damage.  As it got higher than that, I saw "3" damage.  I got bored and quit that game before finding any more out.  In my current game I intent to get around to crawling a base really hard, but right now I'm in a bit of a war.

Also crawled 153 energy.  Could have kept going indefinitely, well until hitting some max limit I guess.  Energy mostly taken from sea energy squares, using armored trance sea crawler foils.


Offline Yitzi

Re: Ever done this?
« Reply #9 on: January 19, 2017, 09:11:21 pm »
The base is now a Doomsday device, causing worldwide flooding while being itself immune to the vengeance of Planet.

That's hillarious.

On the other end of things, I am shocked at how permissive to industry a hybrid forest makes your base.  I sent out supply crawlers and crawled a base to 70 minerals without showing eco-damage.  As it got higher than that, I saw "3" damage.  I got bored and quit that game before finding any more out.  In my current game I intent to get around to crawling a base really hard, but right now I'm in a bit of a war.

That shouldn't happen...hybrid forest only affects (for that base specifically) ecodamage due to terraforming in the base radius.  It could be that you also had built a lot of ecological facilities (each of which makes all your bases permissive to industry; there is a bug (fixed by my patch) that even lets you sell and rebuild the facility to increase your "clean minerals" further).

If you do find the current system boring, my patch allows you to tinker with the ecodamage formula in alphax.txt.

Offline bvanevery

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Re: Ever done this?
« Reply #10 on: January 20, 2017, 06:33:07 am »
It could be that you also had built a lot of ecological facilities (each of which makes all your bases permissive to industry;

Yeah, in successive games I figured out it's my tendency to build tree farms and hybrid forests, that was gradually upping my allowed minerals across my entire empire.  Which is documented, the game is supposed to do that.  I just never knew it, nor did I tend to play with truly massive numbers of supply crawlers providing minerals for only 1 city.  Even after 17 years I'm still learning a few dusty corners of the game.

I'm seeing a strange phenomenon in a new game I'm playing.  I don't even have tree farm or hybrid forest technologies yet.  I've got bases that earlier in the game, were doing noticeable eco-damage, like 12.  Now they do nothing, and I'm pretty sure they're cranking out the same amount of minerals production.  My land does have a lot of forests on it now.  Do forests alone decrease eco-damage?

Offline Yitzi

Re: Ever done this?
« Reply #11 on: January 20, 2017, 12:07:02 pm »
It could be that you also had built a lot of ecological facilities (each of which makes all your bases permissive to industry;

Yeah, in successive games I figured out it's my tendency to build tree farms and hybrid forests, that was gradually upping my allowed minerals across my entire empire.  Which is documented, the game is supposed to do that.  I just never knew it, nor did I tend to play with truly massive numbers of supply crawlers providing minerals for only 1 city.  Even after 17 years I'm still learning a few dusty corners of the game.

I'm seeing a strange phenomenon in a new game I'm playing.  I don't even have tree farm or hybrid forest technologies yet.  I've got bases that earlier in the game, were doing noticeable eco-damage, like 12.  Now they do nothing, and I'm pretty sure they're cranking out the same amount of minerals production.  My land does have a lot of forests on it now.  Do forests alone decrease eco-damage?

Yes; each forest has effect opposite one unworked farm/mine/road/etc., or half of a worked one.  Not sure that that could bring it down from 12 to 0 that early in the game, though.

Offline bvanevery

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Re: Ever done this?
« Reply #12 on: January 20, 2017, 05:27:35 pm »
Yes; each forest has effect opposite one unworked farm/mine/road/etc., or half of a worked one. 

I never knew.  I plant forests on flat ground immediately to get the minerals and control early growth, before I have or want to build Recreation Commons.  Those forests tend to spread and cover a lot of stuff.  Lately I don't tend to tear them up later, as tree farms come along soon enough.  I end up with a lot of forests, like more than half an island if a lot of the land was arid.  I tend to build Condensers on farms that got dried up by climate change, or brand new arid land that hasn't previously been forested.  I find that only so much food production is needed and one definitely doesn't need Condensers everywhere.  In the early game, you can spend too much terraforming time on food production and not enough on minerals.  I don't make that mistake lately.

Quote
Not sure that that could bring it down from 12 to 0 that early in the game, though.

Since it did, yes it can.  Quite plausible if your capitol is the big intended production center, and the rest of your island is an emerald forest with other cities and squares not that developed yet.  But don't worry, with my Planned hab complex economy, everything is a jolly wreck now!  Need me some tree farms, but haven't gotten the tech yet.


 

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