The Anarchists
![]() The Anarchists |
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Economy | 0 (+3 Commerce) |
Efficiency | -3 |
Support | +1 |
Growth | +1 |
Research | -4 (Tech Cost 175%) |
Anti-Ideology | Police State |
Ideology | Power |
Starting tech | Industrial Base |
Facility | Skunkworks, Recreation Commons |
Starting unit | Alien Artifact |
Council votes | ×0.5 |
Hurry cost | 75% |
Max base size | +1 |
Extra drone per 3 population | |

- Factions with -3 Efficiency
- Factions with +1 Support
- Factions with +1 Growth
- Factions with -4 Research
- Factions with 175% technology cost
- Factions opposed to Police State
- Factions supporting Power
- Factions with Industrial Base starting technology
- Factions with free Skunkworks
- Factions with free Recreation Commons
- Factions with free Alien Artifact
- Factions with ×0.5 votes
- Factions with 75% hurry cost
- Factions with +1 max base size
- Factions with +1 Drone per 3 population
- Custom factions