Talk:Minerals
Note for update (also apply to Mine): The full mineral formula (for land squares without bases, boreholes, or forests) is as follows:
- The square is worth 0 if flat, 1 if rolling or rocky without a mine, and 2 if rocky with a mine.
- Add 2 if it has a mineral bonus, and add 1 if it has a relevant landmark (crater or volcano).
- If there is a mine, add another 1, plus 1 if it's rocky, 1 if it has a mineral bonus, and 1 if it's on a relevant landmark. However, if there is no road then the total bonus from this cannot exceed the alphax entry marked "Limits mineral increase for mine without road in square". The increase to base minerals for a rocky square without a mine (first step) is not affected by this limit.