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  • To update, copy everything below this sentence and replace your conceptsx.txt with it. You will also want [[helpx.txt]] for the full updated datalinks. ; ALPHA CENTAURI explains various game concepts with this file
    78 KB (11,752 words) - 08:29, 13 March 2013
  • To update, copy everything below this sentence and replace your helpx.txt with it. You will also want [[conceptsx.txt]] for the full updated datalinks. ...y, added air -50% vs ground penalty, air drop protection, clarified +100% bonus ability and added ground-sea combat quirk
    91 KB (13,108 words) - 08:29, 13 March 2013
  • ...acts. Only make edits here to correct information, fix bugs, or add custom factions. Check it on your own text files (go through the entries) after every signi ...uickdiff.com/ quickdiff] and only copy over the parts which don't conflict with your changes.
    61 KB (6,434 words) - 15:12, 13 March 2013
  • From the outset, what I hoped to accomplish with the creation of this strategy guide is a set of instructions that would ena ...the sniper. (Alternate plan—Build an artillery unit of your own and duel with the sniper).
    500 KB (89,571 words) - 15:00, 14 March 2013
  • ; startup. Feel free, at your own risk, to experiment with editing ; file into a subdirectory with your scenario file before editing.
    51 KB (5,361 words) - 14:39, 13 March 2013
  • Factions ^Units can be designed with two special abilities.
    50 KB (7,174 words) - 08:42, 13 March 2013
  • ; ALPHA CENTAURI explains various game concepts with this file ; Feel free, at your own risk, to experiment with editing
    39 KB (5,952 words) - 08:46, 13 March 2013
  • bonus Research
    17 KB (2,593 words) - 08:52, 13 March 2013
  • ; 5) Lines beginning with "#" are control lines, and the FIRST WORD ; 7) Lines beginning with "^" begin on new lines.
    258 KB (38,433 words) - 08:55, 13 March 2013
  • ...ed already (including trading/pods/artifacts, but not the ones you started with) + unknown variable A - unknown variable B. ...a maximum equal to the result of step 1 (or 1.5 times the result of step 1 with tech stagnation).
    2 KB (312 words) - 13:01, 22 October 2018
  • ...owerful way to do so. The Social Engineering screen is reached by default with the "E" key from the main game window. From here you can match different [ ...-default model. A list of these can be found [[Factions#Table of Official Factions|here]].
    19 KB (2,688 words) - 12:46, 12 April 2017
  • ...omacy|supreme leader]], and provide some defensive assistance. If playing with [[Rules|Do Or Die]], taking all of a faction's basses results in game over Talents and Drones can also be created as the result of [[Factions|Faction]] effects.
    56 KB (8,799 words) - 12:28, 31 July 2015
  • ... it might be interesting to see which SE settings people use for different factions. I'll start with the original 7 for now:
    7 KB (1,344 words) - 16:19, 28 April 2016
  • The purpose of this research is to calculate social effect weights to help out social engineering mod de Imagine you are choosing between two society models: A and B. They are same with only difference that A has +1 INDUSTRY, whereas B has +1 SUPPORT. Which one
    41 KB (5,762 words) - 16:31, 28 November 2018

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