Search results

Jump to: navigation, search
  • ...rale level, it can fluctuate during the course of a game due to changes in MORALE ratings and other effects. == Morale Levels ==
    13 KB (2,012 words) - 18:52, 27 September 2020
  • To update, copy everything below this sentence and replace your conceptsx.txt with it. You will also want [[helpx.txt]] for the full updated datalinks. ; ALPHA CENTAURI explains various game concepts with this file
    78 KB (11,752 words) - 08:29, 13 March 2013
  • To update, copy everything below this sentence and replace your helpx.txt with it. You will also want [[conceptsx.txt]] for the full updated datalinks. ; Expanded HELPX.TXT version 1.01
    91 KB (13,108 words) - 08:29, 13 March 2013
  • ...acts. Only make edits here to correct information, fix bugs, or add custom factions. Check it on your own text files (go through the entries) after every signi ...uickdiff.com/ quickdiff] and only copy over the parts which don't conflict with your changes.
    61 KB (6,434 words) - 15:12, 13 March 2013
  • ; startup. Feel free, at your own risk, to experiment with editing ; file into a subdirectory with your scenario file before editing.
    51 KB (5,361 words) - 14:39, 13 March 2013
  • ; Factions -- Names & personalities ; ai-fight = -1,0,1 (willingness to use force to achieve goals)
    9 KB (1,151 words) - 08:41, 13 March 2013
  • Factions ^Units can be designed with two special abilities.
    50 KB (7,174 words) - 08:42, 13 March 2013
  • Bonus 1: Morale Modifier
    7 KB (1,175 words) - 08:45, 13 March 2013
  • To produce these resources, you will wish to find squares with, The {Commlink} button allows you to contact other factions; you can
    48 KB (7,888 words) - 08:57, 13 March 2013
  • ; This faction is part of a series of factions which I ; of the Hive. They have high efficiency and morale ratings
    4 KB (575 words) - 19:46, 19 August 2013
  • ...and detriments of opposing or allied factions and the enjoyment that comes with it but you will still have to fight Planet and could be used to try and spe ... together in a common goal as directed by the player playing the faction. Factions engage in [[Social Engineering|social engineering]] and [[Diplomacy|diploma
    19 KB (2,803 words) - 11:44, 6 April 2018
  • ...]]. Units are highly modable and while the computer will create new units with most new technology advances, you can create customized units to best fit y ...ng armor and one or two abilities. These along with the unit's [[#Morale|#morale]] and [[Base|home base]] define a unit.
    64 KB (10,570 words) - 19:49, 4 December 2015
  • ...omacy|supreme leader]], and provide some defensive assistance. If playing with [[Rules|Do Or Die]], taking all of a faction's basses results in game over ...inus 2 all over 4 and rounded up. <math>\min \left ( \left \{ \left ( 5 - 1 \over 10 \right ) * t , \frac {BaseSize + Difficulty - 2} {4} \rihgt \} \ri
    56 KB (8,799 words) - 12:28, 31 July 2015
  • ...n there sometimes exists about morale, I thought a summary of what affects morale would be useful. Keep in mind this is pretty much a work in progress. Morale is a rather complex phenomenon, so probably there are many little things an
    12 KB (1,938 words) - 16:36, 11 January 2020
  • ...r than 4 and you have more than base size units supported? Then, clearly, +1 SUPPORT gets you to much better place in term of minerals saving. From the It would be interesting to know the ratio of +1 SUPPORT to +1 INDUSTRY averaged across possible games cases and stages. Our goal is not t
    41 KB (5,762 words) - 16:31, 28 November 2018

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)