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  • ...acts. Only make edits here to correct information, fix bugs, or add custom factions. Check it on your own text files (go through the entries) after every signi ...uickdiff.com/ quickdiff] and only copy over the parts which don't conflict with your changes.
    61 KB (6,434 words) - 15:12, 13 March 2013
  • ; startup. Feel free, at your own risk, to experiment with editing ; file into a subdirectory with your scenario file before editing.
    51 KB (5,361 words) - 14:39, 13 March 2013
  • ; Factions -- Names & personalities ; TECH = Free technology at start. Parameter
    9 KB (1,151 words) - 08:41, 13 March 2013
  • ...tion (the intro lines starting with ; are ignored). It contains all of the factions bonuses, faction-specific AI inclinations, and many words used in dialogue. *desc = Description of basic ideology. Start with "The" and capitalize each word. Examples: The Scientist, The Survivalist, T
    30 KB (4,705 words) - 23:34, 16 May 2022
  • ...owerful way to do so. The Social Engineering screen is reached by default with the "E" key from the main game window. From here you can match different [ ...-default model. A list of these can be found [[Factions#Table of Official Factions|here]].
    19 KB (2,688 words) - 12:46, 12 April 2017
  • ...omacy|supreme leader]], and provide some defensive assistance. If playing with [[Rules|Do Or Die]], taking all of a faction's basses results in game over Talents and Drones can also be created as the result of [[Factions|Faction]] effects.
    56 KB (8,799 words) - 12:28, 31 July 2015

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