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  • ...rale level, it can fluctuate during the course of a game due to changes in MORALE ratings and other effects. == Morale Levels ==
    13 KB (2,012 words) - 18:52, 27 September 2020
  • To update, copy everything below this sentence and replace your conceptsx.txt with it. You will also want [[helpx.txt]] for the full updated datalinks. ; ALPHA CENTAURI explains various game concepts with this file
    78 KB (11,752 words) - 08:29, 13 March 2013
  • To update, copy everything below this sentence and replace your helpx.txt with it. You will also want [[conceptsx.txt]] for the full updated datalinks. ; GooglyBoogly changes 2008 v1.0 - 1.2
    91 KB (13,108 words) - 08:29, 13 March 2013
  • ...acts. Only make edits here to correct information, fix bugs, or add custom factions. Check it on your own text files (go through the entries) after every signi ...uickdiff.com/ quickdiff] and only copy over the parts which don't conflict with your changes.
    61 KB (6,434 words) - 15:12, 13 March 2013
  • ; startup. Feel free, at your own risk, to experiment with editing ; file into a subdirectory with your scenario file before editing.
    51 KB (5,361 words) - 14:39, 13 March 2013
  • ; Factions -- Names & personalities ; ai-fight = -1,0,1 (willingness to use force to achieve goals)
    9 KB (1,151 words) - 08:41, 13 March 2013
  • Factions ^Units can be designed with two special abilities.
    50 KB (7,174 words) - 08:42, 13 March 2013
  • Faction Editor v1.0 Morale Modifier
    7 KB (1,175 words) - 08:45, 13 March 2013
  • ; This faction is part of a series of factions which I ; of the Hive. They have high efficiency and morale ratings
    4 KB (575 words) - 19:46, 19 August 2013
  • ...]]. Units are highly modable and while the computer will create new units with most new technology advances, you can create customized units to best fit y ...ng armor and one or two abilities. These along with the unit's [[#Morale|#morale]] and [[Base|home base]] define a unit.
    64 KB (10,570 words) - 19:49, 4 December 2015
  • ...omacy|supreme leader]], and provide some defensive assistance. If playing with [[Rules|Do Or Die]], taking all of a faction's basses results in game over Talents and Drones can also be created as the result of [[Factions|Faction]] effects.
    56 KB (8,799 words) - 12:28, 31 July 2015
  • ...n there sometimes exists about morale, I thought a summary of what affects morale would be useful. Keep in mind this is pretty much a work in progress. Morale is a rather complex phenomenon, so probably there are many little things an
    12 KB (1,938 words) - 16:36, 11 January 2020
  • Imagine you are choosing between two society models: A and B. They are same with only difference that A has +1 INDUSTRY, whereas B has +1 SUPPORT. Which one ...SE weights. SM value will be simple sum of all contributing effect changes with their respective weights. For example, vanilla Police State (+2 Support, +2
    41 KB (5,762 words) - 16:31, 28 November 2018

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