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Create the page "Factions with -4 Efficiency" on this wiki!
- ; For more factions visit http://www.networknode.org ; Made with ACEdit (c)1999 ANX at http://www.sidgames.com/acedit3 KB (434 words) - 19:07, 4 February 2013
- |Immunity=Efficiency ...uisite tech) and Planetary Transit System (also not too much of a stretch, with active probe teams), then the rest of the world stands a good chance of bei6 KB (996 words) - 14:49, 10 July 2015
- ...share of Unity Pods, and more intangibly, enabling you to build your bases with a better understanding of the map you're playing on (meaning simply that yo ... by building Children’s Crèche's, rendering your negatives easily dealt with and gotten around.6 KB (1,077 words) - 14:50, 10 July 2015
- |Efficiency=+2 ... do amazing things. So what if you have to build your own network nodes….with techsteal, active probes, and your inherent research bonus, getting and kee6 KB (981 words) - 07:56, 26 November 2016
- |Efficiency=-1 ...-boom, but again, if the Pirates could do that too, they'd simply run away with the game every time.6 KB (993 words) - 14:54, 10 July 2015
- ; startup. Feel free, at your own risk, to experiment with editing ^-1 EFFICIENCY {Individualistic mentality opposed to central organization}5 KB (787 words) - 08:40, 16 April 2013
- ; Made with ACEdit (c)1999 ANX at http://www.sidgames.com/acedit ; For more factions visit http://www.civgaming.net/citizens/networknode/3 KB (389 words) - 14:44, 12 March 2013
- ; For more factions visit http://www.civgaming.net/citizens/networknode/ ^+1 EFFICIENCY: {Hard working}3 KB (468 words) - 08:39, 8 February 2013
- run amok with your wild merchants ignoring the needs of my people, however, with a free-market they should4 KB (562 words) - 16:53, 10 February 2013
- ; For more factions visit http://networknode.org having an unhealthy obsession with staking people through the heart4 KB (545 words) - 18:11, 10 February 2013
- ; for more factions visit [www.networknode.org] ^-2 EFFICIENCY: {Maintaining control of large groups is hard}4 KB (690 words) - 19:20, 10 February 2013
- ; Made with ACEdit (c)1999 ANX at http://www.sidgames.com/acedit ; For more factions visit http://networknode.org5 KB (712 words) - 11:44, 4 August 2013
- emphasizes small-scale manufacturing with primitive assembly provides the new arrivals with the tools they need to begin33 KB (4,725 words) - 08:56, 13 March 2013
- To produce these resources, you will wish to find squares with, The {Commlink} button allows you to contact other factions; you can48 KB (7,888 words) - 08:57, 13 March 2013
- ...e makes them a fearsome opponent even amongst other "monster" class custom factions. ...faction was originally designed by Ete for an AAR exploration into monster factions and has been featured in other AARs.1 KB (196 words) - 08:04, 26 August 2023
- ; This will temporarily replace one of the factions with this one. ; marked "#FACTIONS" and select one of the original fractions to replace.4 KB (519 words) - 12:18, 4 August 2013
- ...ge cities. In backstory terms, the society will encourage values (such as efficiency, thrift, lack of aggression, etc), that can allow large amounts of people t The early years went well for the fast growing Chiron Colonist faction, with farms, mines, piping systems, and other infrastructure built rapidly, and s11 KB (1,697 words) - 14:53, 10 June 2025
- |Efficiency=+1 ...ollowers are pragmatic as a whole, and are good workers, leading to higher efficiency.7 KB (1,094 words) - 14:55, 10 June 2025
- destroying the world and leaving us with nothing system is a properly engineered forest. With the proper4 KB (548 words) - 08:35, 5 August 2013
- |Efficiency=-1 ...oining a survivalist group in the Philippines, which he was still involved with as the unity project was being prepared. Garcia’s activities within the5 KB (875 words) - 14:55, 10 June 2025