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  • ; For more factions visit http://www.networknode.org ; Made with ACEdit (c)1999 ANX at http://www.sidgames.com/acedit
    3 KB (434 words) - 19:07, 4 February 2013
  • |Immunity=Efficiency ...uisite tech) and Planetary Transit System (also not too much of a stretch, with active probe teams), then the rest of the world stands a good chance of bei
    6 KB (996 words) - 14:49, 10 July 2015
  • ...share of Unity Pods, and more intangibly, enabling you to build your bases with a better understanding of the map you're playing on (meaning simply that yo ... by building Children’s Crèche's, rendering your negatives easily dealt with and gotten around.
    6 KB (1,077 words) - 14:50, 10 July 2015
  • |Efficiency=+2 ... do amazing things. So what if you have to build your own network nodes….with techsteal, active probes, and your inherent research bonus, getting and kee
    6 KB (981 words) - 07:56, 26 November 2016
  • |Efficiency=-1 ...-boom, but again, if the Pirates could do that too, they'd simply run away with the game every time.
    6 KB (993 words) - 14:54, 10 July 2015
  • ; startup. Feel free, at your own risk, to experiment with editing ^-1 EFFICIENCY {Individualistic mentality opposed to central organization}
    5 KB (787 words) - 08:40, 16 April 2013
  • ; Made with ACEdit (c)1999 ANX at http://www.sidgames.com/acedit ; For more factions visit http://www.civgaming.net/citizens/networknode/
    3 KB (389 words) - 14:44, 12 March 2013
  • ; For more factions visit http://www.civgaming.net/citizens/networknode/ ^+1 EFFICIENCY: {Hard working}
    3 KB (468 words) - 08:39, 8 February 2013
  • run amok with your wild merchants ignoring the needs of my people, however, with a free-market they should
    4 KB (562 words) - 16:53, 10 February 2013
  • ; For more factions visit http://networknode.org having an unhealthy obsession with staking people through the heart
    4 KB (545 words) - 18:11, 10 February 2013
  • ; for more factions visit [www.networknode.org] ^-2 EFFICIENCY: {Maintaining control of large groups is hard}
    4 KB (690 words) - 19:20, 10 February 2013
  • ; Made with ACEdit (c)1999 ANX at http://www.sidgames.com/acedit ; For more factions visit http://networknode.org
    5 KB (712 words) - 11:44, 4 August 2013
  • emphasizes small-scale manufacturing with primitive assembly provides the new arrivals with the tools they need to begin
    33 KB (4,725 words) - 08:56, 13 March 2013
  • To produce these resources, you will wish to find squares with, The {Commlink} button allows you to contact other factions; you can
    48 KB (7,888 words) - 08:57, 13 March 2013
  • ...e makes them a fearsome opponent even amongst other "monster" class custom factions. ...faction was originally designed by Ete for an AAR exploration into monster factions and has been featured in other AARs.
    1 KB (196 words) - 08:04, 26 August 2023
  • ; This will temporarily replace one of the factions with this one. ; marked "#FACTIONS" and select one of the original fractions to replace.
    4 KB (519 words) - 12:18, 4 August 2013
  • ...ge cities. In backstory terms, the society will encourage values (such as efficiency, thrift, lack of aggression, etc), that can allow large amounts of people t The early years went well for the fast growing Chiron Colonist faction, with farms, mines, piping systems, and other infrastructure built rapidly, and s
    11 KB (1,697 words) - 14:53, 10 June 2025
  • |Efficiency=+1 ...ollowers are pragmatic as a whole, and are good workers, leading to higher efficiency.
    7 KB (1,094 words) - 14:55, 10 June 2025
  • destroying the world and leaving us with nothing system is a properly engineered forest. With the proper
    4 KB (548 words) - 08:35, 5 August 2013
  • |Efficiency=-1 ...oining a survivalist group in the Philippines, which he was still involved with as the unity project was being prepared. Garcia’s activities within the
    5 KB (875 words) - 14:55, 10 June 2025

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