Chassis
In the design workshop, one element of creating a unit is the chassis. The chassis is the body on which a unit is built, and determines basic rules for movement, combat, and carrying capacity.
Land - restricted to land squares or transports
Infantry - automatic
- 1 move
- 25% combat advantage when attacking bases
Speeder - available with Doctrine: Mobility or with Planetary Networks by modifying a probe team in the design workshop
- 2 moves
- 25% combat advantage when attacking in open terrain
- may disengage when defending against infantry
Hovertank - available with Nanominiaturization
- 3 moves
- 25% combat advantage when attacking in open terrain
- never costs more than one move even entering difficult terrain
Sea - restricted to sea squares
Foil - available with Doctrine: Flexibility
- 4 moves (except foil transports get 3 moves)
- 2 cargo per reactor level
Cruiser - available with Doctrine: Initiative
- 6 moves
- 4 cargo per reactor level
Air
Needlejet - available with Doctrine: Air Power
- 8 moves
- maximum one attack per turn
- must return to a base every other turn for refueling
Copter - available with Mind/Machine Interface
- 8 moves
- may take 30% damage to end a turn outside of a base
Gravship - available with Graviton Theory
- no penalty for ending a turn outside of a base
- 8 moves
Missile - available with Orbital Spaceflight
- expended after a single attack
- may be equipped with Conventional Payload, Fungal Payload, Tectonic Payload, or Planet Buster
- 12 moves