Cannabis League
![]() Cannabis League by Tin Cow |
|
---|---|
Efficiency | -1 |
Morale | +1 |
Police | -2 |
Planet | +1 |
Probe | -2 |
Research | +1 |
Immunity | Morale |
Anti-Ideology | Police State |
Ideology | Green |
Impunity | Green |
Starting tech | Centauri Ecology, Biogenetics |
Facility | Recycling Tanks |
Fungus production | +2 Nutrient +1 Mineral +1 Energy |
Extra talent per 4 population | |

Well, I uh... like to smoke and play SMACSid Meier's Alpha Centauri. I got tired of renaming all my own cities, so this faction evolved from there. It is reasonably well balanced, kind of a combination between the Gaians and the Peacekeepers. The main advantage the Cannabis League has is its bonus nutrients, minerals, and energy from fungus, so planting fungus late in the game can give them a big advantage. I like to play with them in place of the Gaians, as they have the same city graphics but are more docile and less likely to attack than the Gaians.
I haven't played a full game against this faction, so if anyone finds any strange behavior quirks, let me know. Eventually I plan on having better graphics (including new city graphics) and even sound bites for this faction. I hope you guys like it.
-Tin Cow
- Tin Cow's factions
- Factions with -1 Efficiency
- Factions with +1 Morale
- Factions with -2 Police
- Factions with +1 Planet
- Factions with -2 Probe
- Factions with +1 Research
- Factions with an immunity to Morale
- Factions opposed to Police State
- Factions supporting Green
- Factions with impunity to Green
- Factions with Centauri Ecology starting technology
- Factions with Biogenetics starting technology
- Factions with free Recycling Tanks
- Factions with fungal resource bonuses
- Factions with +1 Talent per 4 population
- Custom factions