Cannabis League

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Cannabis logo.png
Cannabis League by Tin Cow
Text: Cannabis.txt
Social Effects
Efficiency -1
Morale +1
Police -2
Planet +1
Probe -2
Research +1
Immunity Morale
Politics
Anti-Ideology Police State
Ideology Green
Impunity Green
Bonuses
Starting tech Centauri Ecology, Biogenetics
Facility Recycling Tanks
Fungus production +2 Nutrient +1 Mineral +1 Energy
Extra talent per 4 population
Cannabis.png

Well, I uh... like to smoke and play SMACSid Meier's Alpha Centauri. I got tired of renaming all my own cities, so this faction evolved from there. It is reasonably well balanced, kind of a combination between the Gaians and the Peacekeepers. The main advantage the Cannabis League has is its bonus nutrients, minerals, and energy from fungus, so planting fungus late in the game can give them a big advantage. I like to play with them in place of the Gaians, as they have the same city graphics but are more docile and less likely to attack than the Gaians.

I haven't played a full game against this faction, so if anyone finds any strange behavior quirks, let me know. Eventually I plan on having better graphics (including new city graphics) and even sound bites for this faction. I hope you guys like it.

-Tin Cow