Antigrav Struts
Antigrav Struts | |
---|---|
Allowed for Land units | |
Allowed for Air units | |
Cost | +25% |
Requires | Graviton Theory |
Allowed for Noncombat units (excluding terraformers) | |
Allowed for Terraformer units | |
Allowed for Combat units |
Antigrav Struts give a unit an extra move each turn, and allow all ground units to, like Hovertanks, avoid movement penalties for difficult terrain. Air units with Antigrav Struts gain moves equal to twice their reactor value (so an Antigrav air unit with a Fusion reactor would gain 4 moves). This ability also allows a attacking unit to ignore a defense bonus from units that remain uphill in elevation from the unit. If the defending unit has anti-grav struts, than they ignore the direct attack bonus that can occur from units that attack them from a higher elevation level.
Desc.: Gravitron repulsor pylons