Inefficiency (Basic)

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As a faction grows and controls more bases, this growth will put a strain on the economy. This strain shows up as Inefficiency, which can cause the loss of energy production within a base.

The farther a base is away from a faction’s Headquarters base, the more inefficiency it will experience.

This can be mitigated by social engineering choices which increase Efficiency. At individual bases, inefficiency can be reduced by building a Children’s Crèche.