Probe Team

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Probe Team
Mineral rows normal
Requires Planetary Networks
Chassis Speeder
Module Probe Team
Armor No Armor
Ability none

Probe Teams can infiltrate and subvert enemy bases and units. They can also steal enemy research information energy credits, sabotage base facilities, assassinate key enemy personnel to slow research, free captured faction leaders from headquarters, and conduct genetic warfare. Move a probe team up to an enemy base or single unit to engage its powers.

Probe teams can also defend your bases against their enemy counterparts. If a probe team is present in a square when an enemy probe team tries to enter, a combat is resolved between them. The probe team with the highest morale level usually wins.

Probe teams often receive morale increases when they complete missions successfully. The higher a probe team’s morale level, the more likely it is to survive more risky missions. Probe teams can ignore any zone of control.

  • Complement: 16
  • Counterintel suite: ShieldSafe V 6.0
  • Armament: Cyberlinks\mind control
  • Armor: Passive (Appliqué)

Note: The rover chassis may be reverse-engineered from the default probe team design through the workshop before the discovery of Doctrine: Mobility.