Spore Launcher
Spore Launcher | |
---|---|
Mineral rows | 5 |
Requires | Bioadaptive Resonance |
Chassis | Infantry |
Module | Psi Attack |
Armor | Psi Defense |
Ability | Heavy Artillery |
Spore Launchers can appear singly or in the company of Mind Worms, and are closely associated with fungus. Spore Launchers tend to lurk on the outskirts of a settlement, expelling bursts of corrosive spores that can destroy man-made or Progenitor improvements from a range of two squares away. These spores are also effective against units. Spore Launchers can engage in Psi Combat when attacked, in which weapon and armor strengths are ignored. Morale level is quite important when attacking Spore Launchers.
With proper breeding and bonding techniques, Spore Launchers can also be bred in captivity and controlled by skilled brood trainers. These captive boils can be used as artillery to attack enemy units or terrain improvements. Like any native unit, players can also release Spore Launchers into the wild, to harass and disrupt an enemy. Native lifeforms stationed in xenofungus do not require support.
Wild native lifeforms outside bases fight at reduced strength before 2115. Wild native lifeforms, when attacking bases, fight at reduced strength until 2150.