Difference between revisions of "Sealurk"

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(General information moved to the new Native life forms article, links added to amphibious pods and deep pressure hulls)
m (Removed duplicate information that I foolishly added in)
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{{unitinfobox|chassis=Foil|module=Psi|armor=Psi|plan=6|cost=6|preq=CentPsi|icon=4|ability=Deep Pressure Hull}}
 
{{unitinfobox|chassis=Foil|module=Psi|armor=Psi|plan=6|cost=6|preq=CentPsi|icon=4|ability=Deep Pressure Hull}}
'''Sealurks''' are an aquatic [[Native life forms|native life form]] that haunt the fungal patches and ocean depths of Planet’s seas. They travel underwater similar to vessels with [[Deep Pressure Hull|deep pressure hulls]] and can attack bases and units on the coast much like units with [[Amphibious Pods|amphibious pods]].
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'''Sealurks''' are an aquatic [[Native life forms|native life form]] that haunt the fungal patches and ocean depths of Planet’s seas. They travel underwater and can attack bases and units on the coast.
  
 
With proper breeding and bonding techniques, Sealurks can also be bred in captivity and controlled by skilled brood trainers.
 
With proper breeding and bonding techniques, Sealurks can also be bred in captivity and controlled by skilled brood trainers.

Revision as of 05:20, 17 April 2013

Sealurk
Mineral rows 6
Requires Centauri Psi
Chassis Foil
Module Psi Attack
Armor Psi Defense
Ability Deep Pressure Hull

Sealurks are an aquatic native life form that haunt the fungal patches and ocean depths of Planet’s seas. They travel underwater and can attack bases and units on the coast.

With proper breeding and bonding techniques, Sealurks can also be bred in captivity and controlled by skilled brood trainers.