Difference between revisions of "Sealurk"
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(General information moved to the new Native life forms article, links added to amphibious pods and deep pressure hulls) |
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{{unitinfobox|chassis=Foil|module=Psi|armor=Psi|plan=6|cost=6|preq=CentPsi|icon=4|ability=Deep Pressure Hull}} | {{unitinfobox|chassis=Foil|module=Psi|armor=Psi|plan=6|cost=6|preq=CentPsi|icon=4|ability=Deep Pressure Hull}} | ||
− | '''Sealurks''' haunt the fungal patches and ocean depths of | + | '''Sealurks''' are an aquatic [[Native life forms|native life form]] that haunt the fungal patches and ocean depths of Planet’s seas. They travel underwater similar to vessels with [[Deep Pressure Hull|deep pressure hulls]] and can attack bases and units on the coast much like units with [[Amphibious Pods|amphibious pods]]. |
− | + | With proper breeding and bonding techniques, Sealurks can also be bred in captivity and controlled by skilled brood trainers. |
Revision as of 05:02, 17 April 2013
Sealurk | |
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Mineral rows | 6 |
Requires | Centauri Psi |
Chassis | Foil |
Module | Psi Attack |
Armor | Psi Defense |
Ability | Deep Pressure Hull |
Sealurks are an aquatic native life form that haunt the fungal patches and ocean depths of Planet’s seas. They travel underwater similar to vessels with deep pressure hulls and can attack bases and units on the coast much like units with amphibious pods.
With proper breeding and bonding techniques, Sealurks can also be bred in captivity and controlled by skilled brood trainers.