Difference between revisions of "Formers"
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{{unitinfobox|chassis=Infantry|module=Formers|armor=Scout|plan=9|preq=Ecology}} | {{unitinfobox|chassis=Infantry|module=Formers|armor=Scout|plan=9|preq=Ecology}} | ||
− | Your Terraforming Engineers ("FORMERS") are crucial to your expedition's survival. Formers can plant [[forests]] and[[farms]]; build [[roads]], [[mines]], and [[solar collectors]]; reduce [[rockiness]], and even [[raise up]] or [[tear down]] mountains. Formers may also be added to a naval chassis to become [[Sea Formers]]. Unlike some other units, if a former has at least one movement, it will always enter a [[fungus]] square. | + | Your Terraforming Engineers ("FORMERS") are crucial to your expedition's survival. Formers can plant [[forests]] and [[farms]]; build [[roads]], [[mines]], and [[solar collectors]]; reduce [[rockiness]], and even [[raise up]] or [[tear down]] mountains. Formers may also be added to a naval chassis to become [[Sea Formers]]. Unlike some other units, if a former has at least one movement, it will always enter a [[fungus]] square. |
[[Category:Units]] | [[Category:Units]] |
Revision as of 12:38, 20 February 2013
Formers | |
---|---|
Mineral rows | normal |
Requires | Centauri Ecology |
Chassis | Infantry |
Module | Terraforming Unit |
Armor | No Armor |
Ability | none |
Your Terraforming Engineers ("FORMERS") are crucial to your expedition's survival. Formers can plant forests and farms; build roads, mines, and solar collectors; reduce rockiness, and even raise up or tear down mountains. Formers may also be added to a naval chassis to become Sea Formers. Unlike some other units, if a former has at least one movement, it will always enter a fungus square.