Difference between revisions of "Minerals"
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{{Concept}}[[File:Minerals.png|200px|right|border]] | {{Concept}}[[File:Minerals.png|200px|right|border]] | ||
− | '''Minerals''' | + | '''Minerals''' can be produced from map squares with sufficient [[Rockiness]], [[Mines]], [[Thermal Borehole|Thermal Boreholes]], [[Monoliths|monoliths]], [[Forest|forests]], mineral bonuses, and from the Garland Crater, Mount Planet, Fossil Field Ridge, and Nessus Canyon [[Landmarks|landmarks]]. |
− | + | Certain facilities ([[Headquarters]], [[Recycling Tanks]]/[[Pressure Dome]], [[Nessus Mining Platform]], and [[Subsea Trunkline]]) can increase the amount of energy produced by specific types of squares or the base square. | |
− | + | Apart from mineral bonuses and base squares, the amount of minerals any given square can produce is limited until the discovery of [[Ecological Engineering]]. | |
− | + | Once a base has exceeded its [[Support]] level, any additional units consume one Mineral per turn. | |
− | + | Surplus minerals are applied to production of facilities, units, and secret projects which a base is creating. When sufficient minerals are accumulated, the facility or unit is built. | |
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[[Category:Concepts]] | [[Category:Concepts]] |
Revision as of 13:48, 1 May 2013
Minerals can be produced from map squares with sufficient Rockiness, Mines, Thermal Boreholes, monoliths, forests, mineral bonuses, and from the Garland Crater, Mount Planet, Fossil Field Ridge, and Nessus Canyon landmarks.
Certain facilities (Headquarters, Recycling Tanks/Pressure Dome, Nessus Mining Platform, and Subsea Trunkline) can increase the amount of energy produced by specific types of squares or the base square.
Apart from mineral bonuses and base squares, the amount of minerals any given square can produce is limited until the discovery of Ecological Engineering.
Once a base has exceeded its Support level, any additional units consume one Mineral per turn.
Surplus minerals are applied to production of facilities, units, and secret projects which a base is creating. When sufficient minerals are accumulated, the facility or unit is built.