Difference between revisions of "Minerals"

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{{Concept}}[[File:Minerals.png|200px|right|border]]
 
{{Concept}}[[File:Minerals.png|200px|right|border]]
'''Minerals''' are produced in squares with sufficient [[Rockiness]], sometimes supplemented by the addition of [[Mines]] and similar enhancements.
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'''Minerals''' can be produced from map squares with sufficient [[Rockiness]], [[Mines]], [[Thermal Borehole|Thermal Boreholes]], [[Monoliths|monoliths]], [[Forest|forests]], mineral bonuses, and from the Garland Crater, Mount Planet, Fossil Field Ridge, and Nessus Canyon [[Landmarks|landmarks]].
  
Once a base has exceeded its free [[Support]] level, any additional units (military or non-combat) consume one Mineral per turn of support.
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Certain facilities ([[Headquarters]], [[Recycling Tanks]]/[[Pressure Dome]], [[Nessus Mining Platform]], and [[Subsea Trunkline]]) can increase the amount of energy produced by specific types of squares or the base square.
  
Surplus minerals are applied to production of [[facilities]], units, and [[secret projects]] which a base is creating. When sufficient minerals are accumulated, the facility or unit is built.
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Apart from mineral bonuses and base squares, the amount of minerals any given square can produce is limited until the discovery of [[Ecological Engineering]].
  
Special '''Mineral Resource''' squares produce two additional minerals, and lift mineral restrictions for that square. Various [[landmarks]] produce one more mineral per square; '''Garland Crater's''' interior squares, squares around '''Mount Planet's''' mouth, as well as the '''Fossil Field Ridge''' and '''Nessus Canyon'''.
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Once a base has exceeded its [[Support]] level, any additional units consume one Mineral per turn.
  
Base squares have no restrictions.
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Surplus minerals are applied to production of facilities, units, and secret projects which a base is creating. When sufficient minerals are accumulated, the facility or unit is built.
 
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The discovery of [[Ecological Engineering]] lifts all mineral restrictions.
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[[Category:Concepts]]
 
[[Category:Concepts]]

Revision as of 13:48, 1 May 2013

Minerals.png

Minerals can be produced from map squares with sufficient Rockiness, Mines, Thermal Boreholes, monoliths, forests, mineral bonuses, and from the Garland Crater, Mount Planet, Fossil Field Ridge, and Nessus Canyon landmarks.

Certain facilities (Headquarters, Recycling Tanks/Pressure Dome, Nessus Mining Platform, and Subsea Trunkline) can increase the amount of energy produced by specific types of squares or the base square.

Apart from mineral bonuses and base squares, the amount of minerals any given square can produce is limited until the discovery of Ecological Engineering.

Once a base has exceeded its Support level, any additional units consume one Mineral per turn.

Surplus minerals are applied to production of facilities, units, and secret projects which a base is creating. When sufficient minerals are accumulated, the facility or unit is built.