Difference between revisions of "Spore Launcher"

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m (Moved general information to new native life forms article and covered spore launchers attacking each other)
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{{unitinfobox|chassis=Infantry|module=Psi|armor=Psi|plan=0|cost=5|preq=Bioadap|icon=5|ability=Heavy Artillery}}
 
{{unitinfobox|chassis=Infantry|module=Psi|armor=Psi|plan=0|cost=5|preq=Bioadap|icon=5|ability=Heavy Artillery}}
'''Spore Launchers''' can appear singly or in the company of [[Mind Worms]], and are closely associated with [[fungus]]. Spore Launchers tend to lurk on the outskirts of a settlement, expelling bursts of corrosive spores that can destroy man-made or Progenitor improvements from a range of two squares away. These spores are also effective against units. Spore Launchers can engage in [[Psi Combat]] when attacked, in which weapon and armor strengths are ignored. [[Morale]] level is quite important when attacking Spore Launchers.
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'''Spore Launchers''' are [[Native life forms|native life forms]] that can appear singly or in the company of [[Mind Worms]], and are closely associated with [[fungus]]. Spore Launchers tend to lurk on the outskirts of a settlement, expelling bursts of corrosive spores that can destroy man-made or Progenitor improvements from a range of two squares away. These spores are also effective against units.
  
With proper breeding and bonding techniques, Spore Launchers can also be bred in captivity and controlled by skilled brood trainers. These captive boils can be used as artillery to attack enemy units or terrain improvements. Like any native unit, players can also release Spore Launchers into the wild, to harass and disrupt an enemy. Native lifeforms stationed in xenofungus do not require [[support]].
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Spore Launchers are aggressive and highly territorial and will attack other nearby spore launchers. When defending territory, tame Spore Launchers may also engage in artillery duels with units of their own faction.
  
Wild native lifeforms outside bases fight at reduced strength before 2115. Wild native lifeforms, when attacking bases, fight at reduced strength until 2150.
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With proper breeding and bonding techniques, Spore Launchers can also be bred in captivity and controlled by skilled brood trainers.

Revision as of 05:26, 17 April 2013

Spore Launcher
Mineral rows 5
Requires Bioadaptive Resonance
Chassis Infantry
Module Psi Attack
Armor Psi Defense
Ability Heavy Artillery

Spore Launchers are native life forms that can appear singly or in the company of Mind Worms, and are closely associated with fungus. Spore Launchers tend to lurk on the outskirts of a settlement, expelling bursts of corrosive spores that can destroy man-made or Progenitor improvements from a range of two squares away. These spores are also effective against units.

Spore Launchers are aggressive and highly territorial and will attack other nearby spore launchers. When defending territory, tame Spore Launchers may also engage in artillery duels with units of their own faction.

With proper breeding and bonding techniques, Spore Launchers can also be bred in captivity and controlled by skilled brood trainers.