Difference between revisions of "Fungal Tower"

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{{unitinfobox|chassis=Infantry|module=Psi|armor=Psi|plan=3|preq=Disable|icon=1}}
 
{{unitinfobox|chassis=Infantry|module=Psi|armor=Psi|plan=3|preq=Disable|icon=1}}
'''Fungal Towers''' act as a localized nervous system for [[fungus]] patches. These Towers are massive, jumbled tangles of Mind Worms, fungus, and other strange native life forms. Although the Towers cannot move or attack, they block movement through their terrain and exert a [[zone of control]] that can impede units in the area.
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'''Fungal Towers''' are [[Native life forms|native life forms]] that act as a localized nervous system for [[fungus]] patches. These Towers are massive, jumbled tangles of Mind Worms, fungus, and other strange native life forms. Although the Towers cannot move or attack, they block movement through their terrain and exert a [[zone of control]] that can impede units in the area.
  
When attacked, the Fungal Towers engage in [[Psi Combat]], in which weapon and armor strengths are ignored. [[Morale]] level is quite important when attacking Fungal Towers. When attacked, Fungal Towers receive a 50% bonus due to their ability to co-ordinate and direct native life forms in the area. The size and power of Fungal Towers depends on the amount of fungus adjacent to the Tower. Towers can also generate fungus in nearby empty squares. Wild native lifeforms outside bases fight at reduced strength before 2115.
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When attacked, Fungal Towers receive a 50% bonus due to their ability to co-ordinate and direct native life forms in the area. The size and power of Fungal Towers depends on the amount of fungus adjacent to the Tower. Towers can also generate fungus in nearby empty squares.

Revision as of 05:04, 17 April 2013

Fungal Tower
Mineral rows normal
Requires Unbuildable
Chassis Infantry
Module Psi Attack
Armor Psi Defense
Ability none

Fungal Towers are native life forms that act as a localized nervous system for fungus patches. These Towers are massive, jumbled tangles of Mind Worms, fungus, and other strange native life forms. Although the Towers cannot move or attack, they block movement through their terrain and exert a zone of control that can impede units in the area.

When attacked, Fungal Towers receive a 50% bonus due to their ability to co-ordinate and direct native life forms in the area. The size and power of Fungal Towers depends on the amount of fungus adjacent to the Tower. Towers can also generate fungus in nearby empty squares.