Difference between revisions of "Raise Sea Floor"

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m (Added some more info. Not 100% sure if bonus squares can appear. But I read somewhere they could.)
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{{improvementinfobox|turns=12|preq=EnvEcon|landequiv=Raise Land}}
 
{{improvementinfobox|turns=12|preq=EnvEcon|landequiv=Raise Land}}
 
'''Raise Sea Floor''' decreases the depth of the current square by approximately 1000 m. All nearby tiles will be adjusted to [[Altitude (Advanced)|slope terrain]].
 
'''Raise Sea Floor''' decreases the depth of the current square by approximately 1000 m. All nearby tiles will be adjusted to [[Altitude (Advanced)|slope terrain]].
* Cannot raise sea floor unto land. Need land formers for that.
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* Cannot raise sea floor unto land. You will need land formers for that. A landformer on a nearby land square with the [[Raise Land]] command can raise sea floor up to land.
* Raising sea lower than 1000m to above 1000m, bonus squares and sea fungus.
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* Raising sea lower than 1000m to above 1000m, bonus squares and [[Fungus/Xenofungus|sea fungus]].
* Raising sea squares above 1000m depth is important for sea formers. As improvements can only be build on sea squares above 1000m depth.
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* Raising sea squares above 1000m depth is important for sea formers. As [[:Category:Terraforming|improvements]] can only be build on sea squares above 1000m depth.

Latest revision as of 11:07, 12 March 2015

Raise Sea Floor decreases the depth of the current square by approximately 1000 m. All nearby tiles will be adjusted to slope terrain.
  • Cannot raise sea floor unto land. You will need land formers for that. A landformer on a nearby land square with the Raise Land command can raise sea floor up to land.
  • Raising sea lower than 1000m to above 1000m, bonus squares and sea fungus.
  • Raising sea squares above 1000m depth is important for sea formers. As improvements can only be build on sea squares above 1000m depth.
Raise Sea Floor
Requires Environmental Economics
Turns 12
Land equivalent Raise Land