Difference between revisions of "Inefficiency (Basic)"

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The farther a base is away from a faction’s [[Headquarters]] base, the more inefficiency it will experience.
 
The farther a base is away from a faction’s [[Headquarters]] base, the more inefficiency it will experience.
  
This can be mitigated by social engineering choices which increase [[Efficiency]]. At individual bases, inefficiency can be reduced by building a [[Children’s Creche]].
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This can be mitigated by social engineering choices which increase [[Efficiency]]. At individual bases, inefficiency can be reduced by building a [[Children’s Crèche]].
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See also [[Inefficiency (Advanced)]].
  
 
[[Category:Concepts]]
 
[[Category:Concepts]]

Latest revision as of 12:00, 1 May 2013

As a faction grows and controls more bases, this growth will put a strain on the economy. This strain shows up as Inefficiency, which can cause the loss of energy production within a base.

The farther a base is away from a faction’s Headquarters base, the more inefficiency it will experience.

This can be mitigated by social engineering choices which increase Efficiency. At individual bases, inefficiency can be reduced by building a Children’s Crèche.

See also Inefficiency (Advanced).