Difference between revisions of "Inefficiency (Basic)"
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The farther a base is away from a faction’s [[Headquarters]] base, the more inefficiency it will experience. | The farther a base is away from a faction’s [[Headquarters]] base, the more inefficiency it will experience. | ||
− | This can be mitigated by social engineering choices which increase [[Efficiency]]. At individual bases, inefficiency can be reduced by building a [[Children’s | + | This can be mitigated by social engineering choices which increase [[Efficiency]]. At individual bases, inefficiency can be reduced by building a [[Children’s Crèche]]. |
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+ | See also [[Inefficiency (Advanced)]]. | ||
[[Category:Concepts]] | [[Category:Concepts]] |
Latest revision as of 12:00, 1 May 2013
As a faction grows and controls more bases, this growth will put a strain on the economy. This strain shows up as Inefficiency, which can cause the loss of energy production within a base.
The farther a base is away from a faction’s Headquarters base, the more inefficiency it will experience.
This can be mitigated by social engineering choices which increase Efficiency. At individual bases, inefficiency can be reduced by building a Children’s Crèche.
See also Inefficiency (Advanced).